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	<title>Magic the Gathering Players</title>
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	<lastBuildDate>Thu, 07 May 2009 19:50:50 +0000</lastBuildDate>
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		<title>Alara Reborn Draft &#8211; Blades and Hammers</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=141</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=141#comments</comments>
		<pubDate>Thu, 07 May 2009 19:50:50 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=141</guid>
		<description><![CDATA[Alara Reborn was released on April 30th and I seriously got stomped in the draft quickly. How you ask,&#8230; my plan, &#8230;  Draft mono red! &#8230; , just kidding (Alara reborn is the first ever all gold set.) When I first heard that the Alara Reborn set would be entirely multicolored or gold cards, I wandered [...]]]></description>
			<content:encoded><![CDATA[<p>Alara Reborn was released on April 30th and I seriously got stomped in the draft quickly.</p>
<p>How you ask,&#8230;</p>
<p>my plan, &#8230; </p>
<p>Draft mono red! &#8230; ,</p>
<p>just kidding (Alara reborn is the first ever all gold set.)</p>
<p>When I first heard that the Alara Reborn set would be entirely multicolored or gold cards, I wandered what interesting things would be affected in draft. I figured with no one drops, their had to be some awesome two drops, ala Watchwolf and sure enough, how about those <em>Blades. </em>There are a total of 5 blades (1 for each Shard) and each are two casting cost hybrids. Each Shard Blade begins as a 2/1 and gets +1 +1  plus an additional colored ability (i.e. flying for blue, haste for red, etc) as long as you control another multi-colored card, (which is pretty easy to do since all Alara Reborn cards are mult-colored) . Here&#8217;s the Bant SureBlade:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-146" title="bant-sureblade" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/05/bant-sureblade.jpg" alt="bant-sureblade" width="200" height="285" /></p>
<p style="text-align: left;">All the <em>Blades</em> are commons and must grabs in a Alara Reborn Draft. These two-drops are pretty good all alone, but how about adding an equipment to make them bigger, gain life and trample. I present the Behemoth Sledge:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-148" title="behemothsledge" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/05/behemothsledge.jpg" alt="behemothsledge" width="223" height="310" /></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;">So here&#8217;s the scenerio, turn 4, You swing with a 5/4 lifelink, trampling, first striker. Pretty powerful, huh.</p>
<p style="text-align: left;">But lookout your opponent will probably be swinging back just as hard.</p>
<p style="text-align: left;">Alara Reborn is a quick pounding set. To do well in a draft, you will need to swing early and hard and then be able to block the swingback. Nothing blocks better than a wall, especially a beefy, flying, non-targetable wall, and Alara reborn has just that, Wall of Denial</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-155" title="wall-of-denial" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/05/wall-of-denial.jpg" alt="wall-of-denial" width="265" height="370" /></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"> Of course you can&#8217;t win if you can&#8217;t play your cards do to a mana-screw, so you&#8217;re gonna need some mana fixing.  Alara reborn has few cards to help fix your mana, but landcycling and the new borderpost can help:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-158" title="mystvein-borderpost" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/05/mystvein-borderpost.jpg" alt="mystvein-borderpost" width="223" height="310" /></p>
<p style="text-align: center;"> </p>
<p style="text-align: left;"> Three things to help you succeed in Alara Reborn Drafts:</p>
<ul>
<li>
<div style="text-align: left;">Swing Fast and Hard</div>
</li>
<li>
<div style="text-align: left;">Protect yourself</div>
</li>
<li>
<div style="text-align: left;">Manafixing</div>
</li>
</ul>
<p style="text-align: left;"> Almost totally forgot, <strong>Cascade</strong>, the new mechanic for Alara Reborn:</p>
<p><strong>Cascade &#8211; When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-161" title="maelstron-nexus" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/05/maelstron-nexus.jpg" alt="maelstron-nexus" width="223" height="310" /></p>
<p style="text-align: left;">Cascade can help you get spells into play, irregardless of colors needed to actually cast the spell. Cascading into a Cascade can be totally awesome. Your cards go to the bottom of your library, (randomly) so their is really no downside unless you have to watch that one land you are desperately needing get moved to the bottom of your library.</p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"> </p>
<p style="text-align: left;"> </p>
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		<slash:comments>15</slash:comments>
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		<title>Player Rewards</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=122</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=122#comments</comments>
		<pubDate>Wed, 11 Mar 2009 17:45:28 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Player Rewards]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=122</guid>
		<description><![CDATA[Magic the Gathering (MTG) Player Rewards (MPR) allows players to earn points for special textless cards. Nothing better than getting home from work than finding magic cards in the mail, well free magic cards in the mail, well, free rare alternate art textless magic cards in the mail, can&#8217;t beat it, especially when one (or two) [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Magic the Gathering (MTG) Player Rewards (MPR) allows players to earn points for special textless cards. Nothing better than getting home from work than finding magic cards in the mail, well free magic cards in the mail, well, free rare alternate art textless magic cards in the mail, can&#8217;t beat it, especially when one (or two) is a also premium (foil). The current textless cards being sent out include a <strong>Textless Nameless Inversion</strong> and <strong>Textless Remove Soul</strong>.</p>
<p style="text-align: center;"> <br />
<a href="http://www.mtgplayers.com/mtgpics/displayimage.php?pos=-2878"><img src="http://www.mtgplayers.com/mtgpics/albums/textless/remove-soul.jpg" alt="Textless Remove Soul" /><br />
</a></p>
<p style="text-align: center;"><a href="http://www.mtgplayers.com/mtgpics/displayimage.php?pos=-2876"><img src="http://www.mtgplayers.com/mtgpics/albums/textless/nameless-inversion.jpg" alt="Textless Nameless Inversion" /><br />
</a></p>
<p>Player rewards cards are sent out about three times per year.  See all the <a title="Magic the Gathering Player Reward Cards" href="http://www.mtgplayers.com/mtgpics/">Magic the Gathering Player Reward Cards</a> in the Magic Card Image Gallery. </p>
<p>Each mailing will feature two new textless cards. You get 1 for every 5 tournaments (DCI Sanctioned Tournaments) entered, make that two, one new card and one previously released. In addition each year, there is one premium foil textless card released, this year is a shiny <strong>Textless Cryptic Command Foil.</strong></p>
<p><div id="attachment_125" class="wp-caption alignleft" style="width: 224px"><img class="size-medium wp-image-125" title="textless-cryptic-command" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/03/textless-cryptic-command-214x299.jpg" alt="Textless Cryptic Command" width="214" height="299" /><p class="wp-caption-text">Textless Cryptic Command</p></div></p>
<p>You can get the premium player reward card by playing in twenty or more DCI sanctioned Tournaments. You can get one for every twenty qualifiyng events. Again, these are shipped right to your door and free of charge.</p>
<p>With the latest mailing, Wizards thru in a twist, they gave out a Hypnotic Specter Promo if you played in at least two Friday Night Magic Tournaments in December or January, which I did not receive.<br />
 <img src='http://www.mtgplayers.com/magic-the-gathering/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Now years back, before player rewards program was doing textless spells, they were still giving away foil DCI rares for every twenty events recorded (and <a title="Magic the Gathering Player Reward Tokens" href="http://www.mtgplayers.com/mtgpics/thumbnails.php?album=9">tokens</a> for every 5) The Hypnotic Spector was the last premium card before the switchover to textless cards, which I do have.</p>
<p style="text-align: center;"><a href="http://www.mtgplayers.com/mtgpics/displayimage.php?pos=-64"><img src="http://www.mtgplayers.com/mtgpics/albums/userpics/05-magic-player-rewards-hypnotic-specter-small.jpg" alt="DCI Hypnotic Specter" /><br />
</a></p>
<p><a title="Friday Night Hypnotic Specter" href="http://www.mtgplayers.com/phpBB2/viewtopic.php?t=951">Is this the same as what was sent out as the Friday Night Magic Bonus which was recently sent out?</a></p>
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		<slash:comments>152</slash:comments>
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		<item>
		<title>Drafting Conflux</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=86</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=86#comments</comments>
		<pubDate>Mon, 16 Feb 2009 00:19:15 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=86</guid>
		<description><![CDATA[Go With Artifacts for the Win Today, I went to the local shop to to particpate in the Conflux draft. Even though I have already had the pleasure of drafting Conflux a few times, it had never been straight Conflux, but a Shards  / Conflux mix, until today. Having pretty much missed the whole Shards set [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>Go With Artifacts for the Win</strong></p>
<p>Today, I went to the local shop to to particpate in the Conflux draft. Even though I have already had the pleasure of drafting Conflux a few times, it had never been straight Conflux, but a Shards  / Conflux mix, until today. Having pretty much missed the whole Shards set (until now), I asked the regulars what was has been winning straight Conflux drafts. The opinions were pretty much the same &#8230; Decks playing all 5 colors and utilizing <em>Domain</em> were winning consistantly, Mana fixers were a must, and the  common, <em>Path to Exile</em>, yes a common was being chosen very highly amonst all players, even above the rare in most cases. Turns out though, Path to Exile is an uncommon and not a common</p>
<p><img class="size-full wp-image-90 alignleft" title="path-to-exile" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/02/path-to-exile.jpg" alt="path-to-exile" width="265" height="370" />and that wasn&#8217;t the only thing they were wrong about. Although, using all 5 colors with good mana fixers and using the Domain mechanic is a very viable strategy, I seemed to find another strategy that seemed to work very well, I took first place. I also used the same strategy in two prior drafts at the pre-release and also took first in both of those. The secret &#8230;  <strong>Go for low casting artifacts!</strong> and pack in anything with &#8220;<em>Exalted</em>&#8221; for that extra kick.</p>
<p>It seems that the colors of white, black, and blue are ideal  for many low casting artifacts and they each seem to build off each other.</p>
<p>A few artifact combos that  weren&#8217;t  totally obvious at first resulted in game changers for me, and ultimately the difference between winning and losing.</p>
<p><div id="attachment_106" class="wp-caption alignleft" style="width: 275px"><img class="size-full wp-image-106" title="esperzoa" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/02/esperzoa2.jpg" alt="Esperzoa" width="265" height="370" /><p class="wp-caption-text">Esperzoa</p></div></p>
<dl></dl>
<p> </p>
<p>Esperzoa works great with any 1 or 2 casting cost artifact (or better yet, zero casting cost equipment). Add in any creaure with <strong>exalted</strong> and you could be swinging for 5 or more in the air (flying) by turn 4 or possiblly sooner.  If your oppenent doesn&#8217;t stabilize quickly it&#8217;s just a few turns to victory.</p>
<p><strong>Artifact commons should be there for the drafting as there are quite a few to choose from.</strong></p>
<p>Another great card, which works great with the many artifacts within Conflux is <strong>Sphinx Summoner</strong>. Sphinx summoner is rare but won me the game on several occasions. Sphinx Summoner allows you to search your library for an artifact creature card when it comes into play. Use it with the above Esperzoa and keep fetchin&#8217; whatever artifact creatures you have.</p>
<p><div id="attachment_113" class="wp-caption alignleft" style="width: 275px"><img class="size-full wp-image-113" title="sphinx-summoner" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/02/sphinx-summoner.jpg" alt="Sphinx Summoner" width="265" height="370" /><p class="wp-caption-text">Sphinx Summoner</p></div></p>
<div class="mceTemp">In one game, I used it to fetch a <em>Parasitic Strix</em>, to kill an opponent with two life, in another it was used to get a <em>Scornful AEther Litch</em>, which one the game with  its <em>Fear</em> ability, and yet another grabbing a <em>Magister Sphinx</em>, to turn the game around completely.</div>
<div class="mceTemp">While certain rares can always turn a game around, when drafting Conflux, don&#8217;t overlook the common / uncommon low casting cost artifacts. They seem to provide enough playability even without the rares, but almost unstoppable if you have a few quality artifact rares to compliment your deck. And if you happen to do a Shards / Conflux mixed draft, the artifacts get even better, but don&#8217;t forget, since their are many artifacts in the Shards block, there are many artifact killers. You might want to draft some of those as well to keep your opponents from getting and playing them against you.</div>
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		<slash:comments>70</slash:comments>
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		<item>
		<title>Understanding Planeswalkers and a Conflux sneak peak</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=73</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=73#comments</comments>
		<pubDate>Wed, 28 Jan 2009 23:25:53 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Conflux]]></category>
		<category><![CDATA[planeswalkers]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=73</guid>
		<description><![CDATA[In the early days of Magic: The Gathering, each player was a powerful Planeswalker. As a Planeswalker, you would cast spells and summon creatures in an attempt to beat your opponent, a rival planeswalker. As the storylines progressed, characters were revealed to be Planeswalkers as well, but were never considered as Players, like the traditional [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">In the early days of Magic: The Gathering, each player was a powerful Planeswalker. As a Planeswalker, you would cast spells and summon creatures in an attempt to beat your opponent, a rival planeswalker. As the storylines progressed, characters were revealed to be <a title="Planeswalkers of Magic the Gathering" href="http://www.squidoo.com/planeswalkers">Planeswalkers</a> as well, but were never considered as Players, like the traditional meaning of the term Planeswaker,  that is until recently.</p>
<p>Planeswalkers were first printed as cards themselves with the <a title="Lorwyn Expansion Set" href="http://www.squidoo.com/lorwyn">Lorwyn block</a>. Since then additional Planeswalkers were printed in <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara">Shards of Alara </a>and with the release of Conflux pending, 1 more planeswalker(as mentioned previously) will be released making a total of ten planeswalkers printed so far.</p>
<div style="text-align: center;"><img title="nicol-bolas-planeswalker" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/01/nicol-bolas-planeswalker.jpg" alt="nicol-bolas-planeswalker" width="265" height="370" /></div>
<p>The newest Planeswalker, Nicol Bolas is revealed (well here, above, naturally) but first in this video that explains the ins and outs of the cardtype <a title="Planeswalkers" href="http://www.squidoo.com/planeswalkers">planeswalker</a>.</p>
<p style="text-align: center;">[There is a video that cannot be displayed in this feed. <a href="http://www.mtgplayers.com/magic-the-gathering/?p=73">Visit the blog entry to see the video.]</a></p>
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		<slash:comments>23</slash:comments>
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		<title>Conflux</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=53</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=53#comments</comments>
		<pubDate>Fri, 16 Jan 2009 15:54:56 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Conflux]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=53</guid>
		<description><![CDATA[Conflux is the second set in the Shards of Alara Block and is officially scheduled for release on February 6, 2009. Pre-releases will be held one week prior beginning January 31st and if you can make it (pre-releases now held at local shops) you can pick up one of these just for attending&#8230; Malfegor &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Conflux is the second set in the Shards of Alara Block and is officially scheduled for release on February 6, 2009. Pre-releases will be held one week prior beginning January 31st and if you can make it (pre-releases now held at local shops) you can pick up one of these just for attending&#8230;</p>
<p style="text-align: center;">Malfegor &#8211; The first ever DEMON DRAGON</p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_54" class="wp-caption  alignnone" style="width: 308px; text-align: center;">
<dt class="wp-caption-dt"><img class="size-full wp-image-54 " title="conflux-prerelease-card-malfegor" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/01/conflux-prerelease-card-malfegor.jpg" alt="Malfegor - Demon Dragon - Conflux Prerelease Card" width="298" height="417" /></dt>
<dd class="wp-caption-dd">Malfegor &#8211; Demon Dragon &#8211; Conflux Prerelease Card</dd>
</dl>
</div>
<p>Continuing with the <a href="http://www.squidoo.com/shards_of_alara">Shards publishing standards</a> <strong>Conflux</strong> will be a smaller set consisting of 145 cards and contain <em>mythic rares</em> (found randomly in 1 in eight packs) . <a title="Conflux Full Card List" href="http://www.mtgplayers.com/phpBB2">See the full conflux cardlist here</a></p>
<p>Like all other MTG Expansion sets, Conflux introduces a few new mechanics</p>
<ul>
<li>Domain &#8211; (deal x damage , look at x cards, creature gets + x, etc)<span style="font-size: x-small;">where X is the number of basic land types among lands you control</span></li>
</ul>
<p>In addition Wizards has brought back some popular mechanics including</p>
<ul>
<li>Devour</li>
<li>Cycling</li>
</ul>
<div class="mceTemp" style="text-align: center;">
<p><div id="attachment_65" class="wp-caption alignleft" style="width: 166px"><img class="size-full wp-image-65" title="nicol-bolas" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/01/nicol-bolas3.jpg" alt="Nicol Bolas - Legendary Elder Dragon - Oringinally printed for Legends" width="156" height="223" /><p class="wp-caption-text">Nicol Bolas - Legendary Elder Dragon - Oringinally printed for Legends</p></div></p>
</div>
<div class="mceTemp" style="text-align: left;">The story of  <a href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a> continues on within Conflux as the 5 shards begin to come together finding some of the <a href="http://www.squidoo.com/planeswalkers" target="_blank">planeswalkers</a> facing off against each other, including a new special guest planeswalker from the past, Nicol Bolas. Original on left.</div>
<div class="mceTemp" style="text-align: left;">New Artwork for Nicol Bolas &#8211; Planeswalker pictured on the right</div>
<div class="mceTemp" style="text-align: center;"><img class="alignright size-full wp-image-66" title="nicol-bolas-planeswalker2" src="http://www.mtgplayers.com/magic-the-gathering/wp-content/uploads/2009/01/nicol-bolas-planeswalker2.bmp" alt="Nicol Bolas - Planeswalker" /></div>
<p style="text-align: center;">   </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"> </p>
<p style="text-align: center;">Find out more about the planewalkers in the new book:</p>
<p style="text-align: center;"><a href="http://www.amazon.com/gp/product/0786951346?ie=UTF8&amp;tag=mtg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786951346">Click image for more info<br />
<img src="http://www.mtgplayers.com/images/agent.bmp" border="0" alt="" /></a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=mtg-20&amp;l=as2&amp;o=1&amp;a=0786951346" border="0" alt="" width="1" height="1" /></p>
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		<slash:comments>11</slash:comments>
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		<title>Eventide Full Cardlist / Spoiler</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=50</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=50#comments</comments>
		<pubDate>Thu, 10 Jul 2008 17:55:31 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[eventide]]></category>
		<category><![CDATA[eventide cardlist]]></category>
		<category><![CDATA[eventide spoiler]]></category>

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		<description><![CDATA[Discuss Eventide &#124; Printable Eventide Spoiler White (16) Archon of Justice 3WW 4/4 Creature &#8211; Archon Flying When Archon of Justice is put into a graveyard from play, remove target permanent from the game. #1/180 Ballynock Trapper 3W 2/2 Creature &#8211; Kithkin Soldier T: Tap target creature. Whenever you play a white spell, you may [...]]]></description>
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<a href="http://www.mtgplayers.com/phpBB2/index.php">Discuss Eventide</a> | <a href="http://www.mtgplayers.com/eventide-spoiler.txt" target="_blank">Printable Eventide Spoiler</a></p>
<p>White (16)</p>
<p>Archon of Justice 3WW 4/4<br />
Creature &#8211; Archon<br />
Flying<br />
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.<br />
#1/180</p>
<p>Ballynock Trapper 3W 2/2<br />
Creature &#8211; Kithkin Soldier<br />
T: Tap target creature.<br />
Whenever you play a white spell, you may untap Ballynock Trapper.<br />
#2/180</p>
<p>Cenn&#8217;s Enlistment 3W<br />
Sorcery<br />
Put two 1/1 white Kithkin Soldier creature tokens into play.<br />
Retrace<br />
#3/180</p>
<p>Endless Horizons 3W<br />
Enchantment<br />
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.<br />
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.<br />
Illus. Joshua Hagler #4/180</p>
<p>Endure 3WW<br />
Instant<br />
Prevent all damage that would be dealt to you and permanents you control this turn.<br />
#5/180</p>
<p>Flickerwisp 1WW 3/1<br />
Creature &#8211; Elemental<br />
Flying<br />
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner&#8217;s control at the end of turn.<br />
Its wings disturb more than air.<br />
Illus. Jeremy Enecio #6/180</p>
<p>Hallowed Burial 3WW<br />
Sorcery<br />
Put all creatures on the bottom of their owners&#8217; libraries.</p>
<p>Kithkin Spellduster 4W 2/3<br />
Creature &#8211; Kithkin Wizard<br />
Flying<br />
1W, Sacrifice Kithkin Spellduster: Destroy target enchantment.<br />
Persist<br />
#8/180</p>
<p>Kithkin Zealot 1W 1/3<br />
Creature &#8211; Kithkin Cleric<br />
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.<br />
#9/180</p>
<p>Light from Within 2WW<br />
Enchantment<br />
Chroma- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.<br />
Illus. Alexsi Briclot #10/180</p>
<p>Loyal Gryfalcon 3W 3/3<br />
Creature &#8211; Bird<br />
Defender, flying<br />
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.</p>
<p>Patrol Signaler 1W 1/1<br />
Creature &#8211; Kithkin Soldier<br />
1W ut, : Put a 1/1 white Kithkin Soldier creature token into play.<br />
#12/180</p>
<p>Recumbent Bliss 2W<br />
Enchantment &#8211; Aura<br />
Enchant creature<br />
Enchanted creature can&#8217;t attack or block.<br />
At the beginning of your upkeep, you may gain 1 life.</p>
<p>Spirit of the Hearth 4WW 4/5<br />
Creature &#8211; Cat Spirit<br />
Flying<br />
You can&#8217;t be the target of spells or abilities your opponents control.<br />
Thieves know that a snarl in the night means, &#8220;Rob another house&#8221;.<br />
Illus. Jason Chan #14/180</p>
<p>Springjack Shepherd 3W 1/2<br />
Creature &#8211; Kithkin Wizard<br />
Chroma &#8211; When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.<br />
&#8220;Live together, die alone.&#8221;<br />
#15/180</p>
<p>Suture Spirit 1W 1/1<br />
Creature &#8211; Spirit<br />
Flying<br />
B/W B/W B/W: Regenerate target creature.<br />
Illus. Larry McDougal #16/180</p>
<p>Blue (16)</p>
<p>Banishing Knack U<br />
Instant<br />
Until end of turn, target creature gains &#8220;: Return target nonland permanent to its owner&#8217;s hand.&#8221;<br />
Illus. Howard Lyon #17/180</p>
<p>Cache Raiders 3UU 4/4<br />
Creature &#8211; Merfolk Rogue<br />
At the beginning of your upkeep, return a permanent you control to its owner&#8217;s hand.<br />
What the current doesn&#8217;t take, they do.<br />
Illus. Pete Venters #18/180</p>
<p>Dream Fracture 1UU<br />
Instant<br />
Counter target spell. Its controller draws a card.<br />
Draw a card.<br />
Illus. Howard Lyon #19/180</p>
<p>Dream Thief 2U 2/1<br />
Creature &#8211; Faerie Rogue<br />
Flying<br />
When Dream Thief comes into play, draw a card if you&#8217;ve played another blue spell this turn.<br />
#20/180</p>
<p>Glamerdye 1U<br />
Instant<br />
Change the text of target spell or permanent by replacing all instances of one color word with another.<br />
Retrace<br />
Illus. Ralph Horsley #21/180</p>
<p>Glen Elendra Archmage 3U 2/2<br />
Creature &#8211; Faerie Wizard<br />
Flying<br />
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.<br />
Persist<br />
Illus. Warren Mahy #22/180</p>
<p>Idle Thoughts 3U<br />
Enchantment<br />
: Draw a card if you have no cards in hand.<br />
Inspiration strikes the uncluttered mind.<br />
Illus. Stephen Belledin #23/180</p>
<p>Indigo Faerie 1U 1/1<br />
Creature &#8211; Faerie Wizard<br />
Flying<br />
U: Target permanent becomes blue in addition to its other colors until end of turn.<br />
Illus. Steve Prescott #24/180</p>
<p>Inundate 3UUU<br />
Sorcery<br />
Return all nonblue creatures to their owners&#8217; hands.<br />
&#8220;For years, the landfolk have emptied their refuse into the waters. It&#8217;s time to return the favor&#8221;<br />
Illus. Mark Zug #25/180</p>
<p>Merrow Levitator 3U 2/3<br />
Creature &#8211; Merfolk Wizard<br />
T: Target creature gains flying until end of turn.<br />
Whenever you play a blue spell, you may untap Merfolk Levitator.</p>
<p>Oona&#8217;s Grace 2U<br />
Target player draws a card.<br />
Retrace<br />
Illus. Rebecca Guay #27/180</p>
<p>Razorfin Abolisher 2U 2/2<br />
Creature &#8211; Merfolk Wizard<br />
1U, T : Return target creature with a counter on it to its owner&#8217;s hand.<br />
Illus. William O&#8217;Connor #28/180</p>
<p>Sanity Grinding UUU<br />
Sorcery<br />
Chroma &#8211; Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.<br />
Illus. Lars Grant-West #29/180</p>
<p>Talonrend 4U 0/5<br />
Creature &#8211; Elemental<br />
Flying<br />
U/R : Talonrend gets +1/-1 until end of turn.<br />
Change is a denizen of Shadowmoor as much as ouphes and noggles are.<br />
Illus. Nils Hamm #30/180</p>
<p>Wake Thrasher 2U 1/1<br />
Creature &#8211; Merfolk Soldier<br />
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.<br />
Anyone who thinks Merrows have more brains than brawn has never been run over by one.<br />
#31/180</p>
<p>Wilderness Hypnotist 2UU 1/3<br />
Creature &#8211; Merfolk Wizard<br />
T: Target red or green creature gets -2/-0 until end of turn.<br />
Illus. Rebecca Guay #32/180</p>
<p>Black (16)</p>
<p>Ashling the Extinguisher 2BB 4/4<br />
Legendary Creature &#8211; Elemental Shaman<br />
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.<br />
The Aurora had transformed her into a relentless force of destruction.<br />
Illus. Wayne Reynolds</p>
<p>Creakwood Ghoul 4B 3/3<br />
Creature- Plant Zombie<br />
B/G B/G:Remove target card in a graveyard from the game.You gain 1 life<br />
#34/180</p>
<p>Crumbling Ashes 1B<br />
Enchantment<br />
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.<br />
&#8220;I was there to watch my brothers&#8217; quenching. I drew the slightest warmth from their dying rage.&#8221; &#8211; Illulia of Nighthearth<br />
Illus. Chuck Lukacs #35/180</p>
<p>Lingering Tormentor 3B 2/2<br />
Creature -Spirit<br />
Fear<br />
Persist<br />
#36/180</p>
<p>Merrow Bonegnawer B 1/1<br />
Creature &#8211; Merfolk Rogue<br />
T: Target player removes a card in his or her graveyard from the game.<br />
Whenever you play a black spell, you may untap Merrow Bonegnawer.<br />
Illus. Jim Nielson #37/180</p>
<p>Necroskitter 1BB 1/4<br />
Creature &#8211; Elemental<br />
Wither (This creature deals damage in the form of -1/-1 counters.)<br />
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.<br />
Illus. Jaime Jones #38/180</p>
<p>Needle Specter 1BB 1/1<br />
Creature &#8211; Specter<br />
Flying<br />
Wither (This deals damage to creatures in the form of -1/-1 counters)<br />
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.<br />
Illus. Christopher Moeller</p>
<p>Nightmare Incursion 5B<br />
Sorcery<br />
Search target player&#8217;s library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.<br />
Illus. Chuck Lukacs</p>
<p>Raven&#8217;s Crime B<br />
Sorcery<br />
Target player discards a card.<br />
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)<br />
It plucks away memories like choice bits of carrion<br />
Illus. Warren Mahy</p>
<p>Smoldering Butcher 3B 4/2<br />
Creature &#8211; Elemental Warrior<br />
Wither<br />
#42/180</p>
<p>Soot Imp 1BB 1/2<br />
Creature &#8211; Imp<br />
Flying<br />
Whenever a player plays a nonblack spell, that player loses 1 life.<br />
Illus. Jesper Ejsing #43/180</p>
<p>Soul Reap 1B<br />
Sorcery<br />
Destroy target nongreen creature. Its controller loses 3 life if you&#8217;ve played another black spell this turn.<br />
#44/180</p>
<p>Soul Snuffers 2BB 3/3<br />
Creature &#8211; Elemental Shaman<br />
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.<br />
Illus. Izzy #45/180</p>
<p>Syphon Life 1BB<br />
Sorcery<br />
Target player loses 2 life and you gain 2 life.<br />
Retrace (If this card is in your graveyard, you may play it by discarding a land card in addition to paying its other costs.)</p>
<p>Talara&#8217;s Bane 1B<br />
Sorcery<br />
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal to that creature card&#8217;s toughness, then that player discards that card.<br />
Illus. Joshua Hagler #47/180</p>
<p>Umbra Stalker 4BBB */*<br />
Creature &#8211; Elemental<br />
Chroma &#8211; Umbra Stalker&#8217;s power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.<br />
Don&#8217;t venture into the darkness, lest it decide not to let you leave.<br />
Illus. Daarken #48/180</p>
<p>Red (16)</p>
<p>Chaotic Backlash 4R<br />
Instant<br />
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.<br />
Illus. Carl Frank #49/180</p>
<p>Cinder Pyromancer 2R 0/1<br />
Creature &#8211; Elemental Shaman<br />
T: Cinder Pyromancer deals 1 damage to target player.<br />
Whenever you play a red spell, you may untap Cinder Pyromancer.<br />
&#8220;If the whole world burns, I&#8217;ll never grow old.&#8221;<br />
#50/180</p>
<p>Duergar Cave-Guard 3R 1/3<br />
Creature &#8211; Dwarf Warrior<br />
Wither<br />
R/W: Duergar Cave-Guard gets +1/+0 until end of turn.<br />
Illus. Dave Allsop #51/180</p>
<p>Fiery Bombardment 1R<br />
Enchantment<br />
Chroma- , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature&#8217;s mana cost.<br />
It kills two beasts with one thrown.</p>
<p>Flame Jab R<br />
Sorcery<br />
Flame Jab deals 1 damage to target creature or player.<br />
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)<br />
Illus. R. K. Post #53/180</p>
<p>Hatchet Bully 3R 3/3<br />
Creature &#8211; Goblin Warrior<br />
2,R,T, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.<br />
&#8220;It&#8217;s not much for eating, but I think we can find somethin&#8217; to do with it.&#8221;<br />
Illus. Paul Bonner #54/180</p>
<p>Hateflayer 5RR 5/5<br />
Creature &#8211; Elemental<br />
Wither<br />
, : Hateflayer deals damage equal to its power to target creature or player.<br />
Illus. Thomas M. Baxa #55/180</p>
<p>Heartlash Cinder 1R 1/1<br />
Creature &#8211; Elemental Warrior<br />
Haste<br />
Chroma &#8211; When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.<br />
Illus. Steve Prescott #56/180</p>
<p>Hotheaded Giant 3R 4/4<br />
Creature &#8211; Giant Warrior<br />
Haste<br />
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.<br />
Illus. Fred Harper #57/180</p>
<p>Impelled Giant 4RR 3/3<br />
Creature &#8211; Giant Warrior<br />
Trample<br />
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.<br />
Illus. Mark Zug #58/180</p>
<p>Outrage Shaman 3RR 2/2<br />
Creature &#8211; Goblin Shaman<br />
Chroma &#8211; When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.<br />
A boggart&#8217;s mind is a tinderbox of volatile thoughts, hungry for a spark.<br />
Illus. Cole Eastburn</p>
<p>Puncture Blast 2R<br />
Instant<br />
Wither<br />
Puncture Blast deals 3 damage to target creature or player.<br />
#60/180</p>
<p>Rekindled Flame 2RR<br />
Sorcery<br />
Rekindled Flame does 4 damage to target creature or player.<br />
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.</p>
<p>Stigma Lasher RR 2/2<br />
Creature &#8211; Elemental Shaman<br />
Wither (This deals damage to creatures in the form of -1/-1 counters.)<br />
Whenever Stigma Lasher deals damage to a player, that player can&#8217;t gain life for the rest of the game.<br />
The extinguisher&#8217;s curse lasted long after her departure.<br />
Illus. Alexsi Briclot</p>
<p>Thunderblust 2RRR 7/2<br />
Creature &#8211; Elemental<br />
Haste<br />
Thunderblust has trample as long as it has a -1/-1 counter on it.<br />
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner&#8217;s control with a -1/-1 counter on it.)<br />
Illus. Dan Scott</p>
<p>Unwilling Recruit XRRR<br />
Sorcery<br />
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.<br />
Illus. Dave Allsop #64/180</p>
<p>Green (16)</p>
<p>Aerie Ouphes 4G 3/3<br />
Creature &#8211; Ouphe<br />
Persist<br />
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.</p>
<p>Bloom Tender 1G 1/1<br />
Creature &#8211; Elf Druid<br />
T: For each color among permanents you control, add one mana of that color to your mana pool.<br />
Beauty is a seed, waiting to blossom under her capable hands.<br />
Illus. Chippy</p>
<p>Duskdale Wurm 5GG 7/7<br />
Creature &#8211; Wurm<br />
Trample<br />
Illus. Dan Dos Santos #67/180</p>
<p>Helix Pinnacle G<br />
Enchantment<br />
Shroud<br />
X: Put X tower counters on Helix Pinnacle.<br />
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.</p>
<p>Marshdrinker Giant 3GG 4/3<br />
Creature &#8211; Giant Warrior<br />
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.</p>
<p>Monstrify 3G<br />
Sorcery<br />
Target creature gets +4/+4 until the end of turn.<br />
Retrace<br />
Gackt came to regret keeping his pet toads on his head.<br />
Illus. Lars Grant-West #70/180</p>
<p>Nettle Sentinel G 2/2<br />
Creature &#8211; Elf Warrior<br />
Nettle Sentinel doesn&#8217;t untap during its controller&#8217;s untap step.<br />
Whenever you play a green spell, you may untap Nettle Sentinel.<br />
#71/180</p>
<p>Phosphorescent Feast 2GGG<br />
Sorcery<br />
Chroma- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards&#8217; mana costs.<br />
Illus. Ron Spencer #72/180</p>
<p>Primalcrux GGGGGG */*<br />
Creature &#8211; Elemental<br />
Trample<br />
Chroma- Primalcrux&#8217;s power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.<br />
Illus. Wayne Reynolds #73/180</p>
<p>Regal Force 4GGG 5/5<br />
Creature &#8211; Elemental<br />
When Regal Force comes into play, draw a card for each green creature you control.<br />
Illus. Brandon Kitouski #74/180</p>
<p>Savage Conception 3GG<br />
Sorcery<br />
Put a 3/3 green Beast creature token into play.<br />
Retrace<br />
Illus. William O&#8217;Connor #75/180</p>
<p>Swirling Spriggan 2GG 3/3<br />
Creature &#8211; Goblin Shaman<br />
U/G U/G: Target creature you control becomes the color or colors of your choice until end of turn.<br />
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.<br />
Illus. Thomas M. Baxa</p>
<p>Talara&#8217;s Battalion 1G 4/3<br />
Creature &#8211; Elf Warrior<br />
Trample<br />
Play Talara&#8217;s only if you played another green spell this turn.<br />
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would disturb its beauty.<br />
Illus. Todd Lockwood #77/180</p>
<p>Tilling Treefolk 2G 1/3<br />
Creature &#8211; Treefolk Druid<br />
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.<br />
Illus. R. K. Post #78/180</p>
<p>Twinblade Slasher G 1/1<br />
Creature &#8211; Elf Warrior<br />
Wither<br />
1G: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.<br />
Illus. Trevor Hairsine #79/180</p>
<p>Wicker-bough Elder 3G 4/4<br />
Creature &#8211; Treefolk Shaman<br />
Wicker-Bough Elder comes into play with a -1/-1 counter on it.<br />
G, Remove a -1/-1 counter from Wicker-bough Elder : Destroy target artifact or enchantment.<br />
&#8220;Living Scarecrows make a mockery of the living order. Dead ones make fine hats.&#8221;<br />
#80/180</p>
<p>Hybrid (85)</p>
<p>Black / White</p>
<p>Batwing Brume 1 B/W<br />
Instant<br />
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume.<br />
Each player loses 1 life for each attacking creature he or she controls if B was spent to play this. (Do both if BW was spent)<br />
#81/180</p>
<p>Beckon Apparition B/W<br />
Instant<br />
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.<br />
Illus. Larry McDougal #82/180</p>
<p>Bloodied Ghost 1 B/W B/W 3/3<br />
Creature &#8211; Spirit<br />
Flying<br />
Bloodied Ghost comes into play with a -1/-1 counter on it.<br />
Illus. Mike Dringenberg #83/180</p>
<p>Cauldron Haze 1 B/W<br />
Instant<br />
Choose any number of target creatures. Each of those creatures gains persist until end of turn.<br />
#84/180</p>
<p>Deathbringer Liege 2 B/W B/W B/W 3/4<br />
Creature &#8211; Horror<br />
Other white creatures you control get +1/+1.<br />
Other black creatures you control get +1/+1.<br />
Whenever you play a white spell, you may tap target creature.<br />
Whenever you play a black spell, you may destroy target creature if it is tapped.<br />
#85/180</p>
<p>Divinity of Pride B/W B/W B/W B/W B/W 4/4<br />
Creature &#8211; Spirit Avatar<br />
Flying, lifelink<br />
Divinity of Pride gets +4/+4 as long as you have 25 or more life.<br />
Illus. Greg Staples #86/180</p>
<p>Edge of the Divinity B/W<br />
Enchantment &#8211; Aura<br />
Enchant Creature<br />
As long as enchanted creature is white, it gets +1/+2.<br />
As long as enchanted creature is black, it gets +2/+1.<br />
#87/180</p>
<p>Evershrike 3 B/W B/W 2/2<br />
Creature &#8211; Elemental Spirit<br />
Flying<br />
Evershrike gets +2/+2 for each Aura attached to it.<br />
X B/W B/W: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don&#8217;t, remove Evershrike from the game.<br />
Illus. Dan Dos Santos #88/180</p>
<p>Gwyllion Hedge-Mage 2 B/W 2/2<br />
Creature &#8211; Hag Wizard<br />
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.<br />
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.<br />
Illus. Todd Lockwood #89/180</p>
<p>Harvest Gwyllion 2 B/W B/W 2/4<br />
Creature &#8211; Hag<br />
Wither (This creature deals damage in the form of -1/-1 counters.)<br />
#90/180</p>
<p>Nightsky Mimic 1 B/W 2/1<br />
Creature &#8211; Shapeshifter<br />
Whenever you play a spell that&#8217;s both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn.<br />
#91/180</p>
<p>Nip Gwyllion B/W 1/1<br />
Creature &#8211; Hag<br />
Lifelink<br />
#92/180</p>
<p>Pyrrhic Revival 3 B/W B/W B/W<br />
Sorcery<br />
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.<br />
#93/180</p>
<p>Restless Apparition B/W B/W B/W 2/2<br />
Creature &#8211; Spirit<br />
B/W B/W B/W : Restless Apparition gets +3/+3 until end of turn.<br />
Persist<br />
Illus. Jeff Easley #94/180</p>
<p>Stillmoon Cavalier 1 B/W B/W 2/1<br />
Creature &#8211; Zombie Knight<br />
Protection from white and from black<br />
: Stillmoon Cavalier gains flying until end of turn.<br />
: Stillmoon Cavalier gains first strike until end of turn.<br />
: Stillmoon Cavalier gets +1/+0 until end of turn.<br />
#95/180</p>
<p>Unmake B/W B/W B/W<br />
Instant<br />
Remove target creature from the game.<br />
A gwyllion&#8217;s favorite trap is the vanity mirror. A bewitched piece of glass traps the looker&#8217;s soul and does away with the body.<br />
Illus. Stephen Belledin #96/180</p>
<p>Voracious Hatchling 3 B/W 6/6<br />
Creature &#8211; Elemental<br />
Lifelink<br />
Voracious Hatchling comes into play with four -1/-1 counters on it.<br />
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.<br />
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.<br />
Illus. Jeremy Enecio #97/180</p>
<p>Blue / Red</p>
<p>Call the Skybreaker 5 U/R U/R<br />
Sorcery<br />
Put a 5/5 red and blue Elemental creature token with flying into play.<br />
Retrace (You may play this card from the graveyard by discarding a land card in addition to paying its other costs.)<br />
It hears and answers every orison across Shadowmoor<br />
Illus. Randy Gallegos #98/180</p>
<p>Clout of the Dominus U/R<br />
Enchantment &#8211; Aura<br />
Enchant Creature<br />
As long as enchanted creature is blue, it gets +1/+1 and has shroud.<br />
As long as enchanted creature is red, it gets +1/+1 and has haste.<br />
#99/180</p>
<p>Crag Puca U/R U/R U/R 2/4<br />
Creature &#8211; Shapeshifter<br />
: Switch Crag Puca&#8217;s power and toughness until end of turn.<br />
#100/180</p>
<p>Crackleburr 1 U/R U/R 2/2<br />
Creature &#8211; Elemental<br />
U/R,U/R,T- Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.<br />
ut, Untap two tapped blue creatures you control: Return target creature to its owner&#8217;s hand.<br />
#101/180</p>
<p>Dominus of Fealty U/R U/R U/R U/R U/R 4/4<br />
Creature &#8211; Spirit Avatar<br />
Flying<br />
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.<br />
#102/180</p>
<p>Inside Out 1 U/R<br />
Instant<br />
Switch target creature&#8217;s power and toughness until end of turn.<br />
Draw a card.<br />
Illus. Zoltan Boros &amp; Gabor Szikszai #103/180</p>
<p>Mindwrack Liege 3 U/R U/R U/R 4/4<br />
Creature &#8211; Horror<br />
Other blue creatures you control get +1/+1.<br />
Other red creatures you control get +1/+1.<br />
: You may put a red or blue creature card from your hand into play.<br />
#104/180</p>
<p>Mirror Sheen 1 U/R U/R<br />
Enchantment<br />
: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.<br />
Illus. John Avon #105/180</p>
<p>Noggle Bandit 1 U/R U/R 2/2<br />
Creature &#8211; Noggle Rogue<br />
Noggle Bandit can&#8217;t be blocked except by creatures with defender.<br />
Illus. Thomas Denmark #106/180</p>
<p>Noggle Bridgebreaker 2 U/R U/R 4/3<br />
Creature &#8211; Noggle Rogue<br />
When Noggle Bridgebreaker comes into play, return a land you control to its owner&#8217;s hand.<br />
Illus. Thomas M. Baxa #107/180</p>
<p>Noggle Hedge-mage 2 U/R 2/2<br />
Creature &#8211; Noggle Wizard<br />
When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.<br />
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player.<br />
#108/180</p>
<p>Noggle Ransacker 2 U/R 2/1<br />
Creature &#8211; Noggle Rogue<br />
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.<br />
Illus. Alex Horley-Orlandelli #109/180</p>
<p>Nucklavee 4 U/R U/R 4/4<br />
Creature &#8211; Beast<br />
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.<br />
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.<br />
Illus. Trevor Hairsaine #110/180<br />
Riverfall Mimic 1 U/R 2/1<br />
Creature &#8211; Shapeshifter<br />
Whenever you play a spell that&#8217;s both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.<br />
Mimics don&#8217;t hide their natural form well, but their disguises work well enough on boggarts.<br />
Illus. Franz Vohinkel #111/180</p>
<p>Shrewd Hatchling 3 U/R 6/6<br />
Creature &#8211; Elemental<br />
Shrewd Hatchling comes into play with four -1/-1 counters on it.<br />
: Target creature can&#8217;t block Shrewd Hatchling this turn.<br />
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.<br />
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.<br />
Illus. Christopher Moeller #112/180</p>
<p>Stream Hopper U/R 1/1<br />
Creature &#8211; Goblin<br />
U/R: Stream Hopper gains flying until end of turn.<br />
Illus. Dave Allsop #113/180</p>
<p>Unnerving Assault 2 U/R<br />
Instant<br />
Creatures your opponents control get -1/-0 until end of turn if U was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent)<br />
The scales of battle rarely balance.<br />
Illus. Ron Spencer #114/180</p>
<p>Black / Green</p>
<p>Canker Abomination 2 B/G B/G 6/6<br />
Creature &#8211; Treefolk Horror<br />
When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls.<br />
Once the hideous disease takes hold, it spreads through both bark and mind.<br />
#115/180</p>
<p>Cankerous Thirst 3 B/G<br />
Instant<br />
If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent)<br />
Illus. Carl Frank #116/180</p>
<p>Creakwood Liege 1 B/G B/G B/G 2/2<br />
Creature &#8211; Horror<br />
Other black creatures you control get +1/+1.<br />
?Other green creatures you control get +1/+1.<br />
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.<br />
#117/180</p>
<p>Deity of Scars B/G B/G B/G B/G B/G 7/7<br />
Creature &#8211; Spirit Avatar<br />
Trample<br />
Deity of Scars comes into play with two -1/-1 counters on it.<br />
B/G, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.<br />
&#8220;His skin cuts swords.&#8221;<br />
-The Seer&#8217;s Parables<br />
Illus. Steve Prescott #118/180</p>
<p>Desecrator Hag 2 B/G B/G 2/2<br />
Creature &#8211; Hag<br />
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them.<br />
Loose earth is not a burial but an appetizer.<br />
#119/180</p>
<p>Doomgape 4 B/G B/G B/G 10/10<br />
Creature &#8211; Elemental<br />
Trample<br />
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature&#8217;s toughness.<br />
It eats and eats until the juiciest morsel it can find is itself.<br />
Illus. Dave Allsop #120/180</p>
<p>Drain the Well 2 B/G B/G<br />
Sorcery<br />
Destroy target land. You gain 2 life.<br />
Illus. Warren Mahy #121/180</p>
<p>Gift of the Deity 4 B/G<br />
Enchantment &#8211; Aura<br />
Enchant Creature<br />
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.<br />
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so.<br />
Illus. Steve Prescott #122/180</p>
<p>Hag Hedge-Mage 2 B/G 2/2<br />
Creature &#8211; Hag Shaman<br />
When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.<br />
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library.<br />
Illus. Scott Altmann #123/180</p>
<p>Noxious Hatchling 3 B/G 6/6<br />
Creature &#8211; Elemental<br />
Noxious Hatchling comes into play with four -1/-1 counters on it.<br />
Wither<br />
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.<br />
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.<br />
Illus. Nils Hamm #124/180</p>
<p>Odious Trow B/G 1/1<br />
Creature &#8211; Troll<br />
1 B/G: Regenerate Odious Trow.<br />
#125/180</p>
<p>Quillspike 2 B/G 1/1<br />
Creature &#8211; Beast<br />
B/G, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.<br />
#126/180</p>
<p>Rendclaw Trow 2 B/G 2/2<br />
Creature &#8211; Troll<br />
Wither<br />
Persist<br />
Illus. Warren Mahy #127/180</p>
<p>Sapling of Colfenor 3 B/G B/G 2/5<br />
Legendary Creature &#8211; Treefolk Shaman<br />
Sapling of Colfenor is indestructible.<br />
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card&#8217;s toughness, lose life equal to its power, then put it into your hand.<br />
Her plans may yet bear fruit.<br />
Illus. John Avon #128/180</p>
<p>Stalker Hag B/G B/G B/G 3/2<br />
Creature &#8211; Hag<br />
Swampwalk, forestwalk<br />
Illus. Dave Kendall #129/180</p>
<p>Woodlurker Mimic 1 B/G 2/1<br />
Creature &#8211; Shapeshifter<br />
Whenever you play a spell that&#8217;s both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.<br />
#130/180</p>
<p>Worm Harvest 2 B/G B/G B/G<br />
Sorcery<br />
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.<br />
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)<br />
Illus. Chuck Lukacs #131/180</p>
<p>Red / White</p>
<p>Balefire Liege 2 R/W R/W R/W 2/4<br />
Creature &#8211; Spirit Horror<br />
Other red creatures you control get +1/+1.<br />
Other white creatures you control get +1/+1.<br />
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.<br />
Whenever you play a white spell, you gain 3 life.<br />
#132/180</p>
<p>Battlegate Mimic 1 R/W 2/1<br />
Creature &#8211; Shapeshifter<br />
Whenever you play a spell that&#8217;s both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.<br />
#133/180</p>
<p>Belligerent Hatchling 3 R/W 6/6<br />
Creature &#8211; Elemental<br />
Belligerent Hatchling comes into play with four -1 / -1 counters on it.<br />
First Strike<br />
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.<br />
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.<br />
#134/180</p>
<p>Double Cleave 1 R/W<br />
Instant<br />
Target creature gains double strike until end of turn.<br />
#135/180</p>
<p>Duergar Assailant R/W 1/1<br />
Creature &#8211; Dwarf Soldier<br />
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.<br />
Illus. Paul Bonner #136/180</p>
<p>Duergar Hedge-Mage 2 R/W 2/2<br />
Creature &#8211; Dwarf Shaman<br />
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.<br />
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.<br />
Illus. Dave Allsop #137/180</p>
<p>Duergar Mine-Captain 2 R/W 2/1<br />
Creature &#8211; Dwarf Soldier<br />
1 R/W, : Attacking creatures get +1/+0 until end of turn.<br />
#138/180</p>
<p>Figure of Destiny R/W 1/1<br />
Creature &#8211; Kithkin<br />
R/W: Figure of Destiny becomes a 2/2 Kithkin Spirit.<br />
R/W R/W R/W : If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.<br />
R/W R/W R/W R/W R/W R/W: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.<br />
#139/180</p>
<p>Fire at Will R/W R/W R/W<br />
Instant<br />
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.<br />
#140/180</p>
<p>Hearthfire Hobgoblin R/W R/W R/W 2/2<br />
Creature &#8211; Goblin Soldier<br />
Double Strike<br />
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.<br />
Illus. Stephen Belledin #141/180</p>
<p>Hobgoblin Dragoon 2 R/W 1/2<br />
Creature &#8211; Goblin Knight<br />
Flying, first strike.<br />
#142/180</p>
<p>Moonhold 2 R/W<br />
Instant<br />
Target player can&#8217;t play land cards this turn if R was spent to play Moonhold and can&#8217;t play creature cards this turn if W was spent to play it. (Do both if RW was spent)<br />
#143/180</p>
<p>Nobilis of War R/W R/W R/W R/W R/W 3/4<br />
Creature &#8211; Spirit Avatar<br />
Flying<br />
Attacking creatures you control get +2/+0.<br />
#144/180</p>
<p>Rise of the Hobgoblins R/W R/W<br />
Enchantment<br />
When Rise of the Hobgoblins comes into play, you may pay . If you do, put X 1/1 red and white Goblin Soldier tokens into play.<br />
: red and/or white creatures you control gain first strike until end of turn.<br />
#145/180</p>
<p>Scourge of the Nobilis 2 R/W<br />
Enchantment &#8211; Aura<br />
Enchant creature<br />
As long as enchanted creature is red, it gets +1/+1 and has:&#8221;R/W: This creature gets +1/+0 until end of turn.&#8221;<br />
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)<br />
Illus. Dan Scott #146/180</p>
<p>Spitemare 2 R/W R/W 3/3<br />
Creature &#8211; Elemental<br />
Whenever Spitemare is dealt damage, Spitemare deals that much damage to target creature or player.<br />
#147/180</p>
<p>Waves of Aggression 3 R/W R/W<br />
Sorcery<br />
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.<br />
Retrace<br />
#148/180</p>
<p>Green / Blue</p>
<p>Cold-Eyed Selkie 1 G/U G/U 1/1<br />
Creature &#8211; Merfolk Rogue<br />
Islandwalk<br />
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.<br />
Illus. Jaime Jones #149/180</p>
<p>Fable of Wolf and Owl 3 G/U G/U G/U<br />
Enchantment<br />
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.<br />
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.<br />
The forest grew fangs. The sky spread its wings.<br />
Illus. Heather Hudson #150/180</p>
<p>Favor of the Overbeing 1G/U<br />
Enchantment &#8211; Aura<br />
Enchant Creature<br />
As long as enchanted creature is green, it gets +1/+1 and has vigilance.<br />
As long as enchanted creature is blue, it gets +1/+1 and flying.<br />
Illus. Chippy #151/180</p>
<p>Gilder Bairn 1 G/U G/U 1/3<br />
Creature &#8211; Ouphe<br />
2 G/U ut, : For each counter on target permanent, put another of those counters on that permanent.<br />
Illus. Nils Hamm #152/180</p>
<p>Grazing Kelpie 3 G/U 2/3<br />
Creature &#8211; Beast<br />
G/U, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner&#8217;s library.<br />
Persist<br />
Illus. Drew Tucker #153/180</p>
<p>Groundling Pouncer 1 G/U 2/1<br />
Creature &#8211; Faerie<br />
G/U: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.<br />
Endry was determined to teach his groundlings a few winged-faerie tricks.<br />
#154/180</p>
<p>Invert the Skies 3 G/U<br />
Instant<br />
Creatures your opponents control lose flying until end of turn if G was spent to play Invert the Skies, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent)<br />
Illus. Randy Gallegos #155/180</p>
<p>Murkfiend Liege 2 G/U G/U G/U 4/4<br />
Creature &#8211; Horror<br />
Other green creatures you control get +1/+1.<br />
Other blue creatures you control get +1/+1.<br />
Untap all green and/or blue creatures you control during each other player&#8217;s untap step.<br />
Illus. Carl Critchlow #156/180</p>
<p>Overbeing of Myth G/U G/U G/U G/U G/U */*<br />
Creature &#8211; Spirit Avatar<br />
Overbeing of Myth&#8217;s power and toughness are each equal to the number of cards in your hand.<br />
At the beginning of your draw step, draw a card.<br />
Illus. Chippy #157/180</p>
<p>Selkie Hedge-Mage 2 G/U 2/2<br />
Creature &#8211; Merfolk Wizard<br />
When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.<br />
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner&#8217;s hand.<br />
Illus. Larry McDougal #158/180</p>
<p>Shorecrasher Mimic 1 G/U 2/1<br />
Creature &#8211; Shapeshifter<br />
Whenever you play a spell that&#8217;s both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.<br />
Illus. Franz Vohinkel #159/180</p>
<p>Slippery Bogle G/U 1/1<br />
Creature &#8211; Beast<br />
Slippery Bogle can&#8217;t be the target of spells or abilities your opponents control.<br />
Illus. Dave Allsop #160/180</p>
<p>Snakeform 2 G/U<br />
Instant<br />
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.<br />
Draw a card.<br />
Illus. Jim Nielson #161/180</p>
<p>Spitting Image 4 G/U G/U<br />
Sorcery<br />
Put a token into play that&#8217;s a copy of target creature.<br />
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)<br />
Spitting is the customary greeting between a creature and its magical impostor.<br />
Illus. Jim Nelson #162/180</p>
<p>Sturdy Hatchling 3 G/U 6/6<br />
Creature &#8211; Elemental<br />
Sturdy Hatchling comes into play with four -1/-1 counters on it<br />
G/U: Sturdy Hatchling gains shroud until end of turn.<br />
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.<br />
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.<br />
Illus. Darrell Riche #163/180</p>
<p>Trapjaw Kelpie 4 G/U G/U 3/3<br />
Creature &#8211; Beast<br />
Flash<br />
Persist<br />
#164/180</p>
<p>Wistful Selkie G/U G/U G/U 2/2<br />
Creature &#8211; Merfolk Wizard<br />
When Wistful Selkie comes into play, draw a card.<br />
#165/180</p>
<p>Colorless (9)</p>
<p>Altar Golem 7 */*<br />
Artifact Creature &#8211; Golem<br />
Trample<br />
Altar Golem&#8217;s power and toughness are each equal to the number of creatures in play.<br />
Altar Golem doesn&#8217;t untap during its controller&#8217;s untap step.<br />
Tap five untapped creatures you control: Untap Altar Golem.<br />
Illus. Rob Alexander #166/180</p>
<p>Antler Skulkin 5 3/3<br />
Artifact Creature &#8211; Scarecrow<br />
: Target white creature gains persist until end of turn.<br />
#167/180</p>
<p>Fang Skulkin 2 2/1<br />
Artifact Creature &#8211; Scarecrow<br />
: Target black creature gains wither until end of turn.<br />
Illus. Ron Brown #168/180</p>
<p>Hoof Skulkin 3 2/2<br />
Artifact Creature &#8211; Scarecrow<br />
3: Target green creature gets +1/+1 until end of turn.<br />
#169/180</p>
<p>Jawbone Skulkin 1<br />
Artifact Creature &#8211; Scarecrow<br />
2: Target red creature gains haste until end of turn.<br />
Illus. Jeff Easley #170/180 1/1</p>
<p>Leering Emblem 2<br />
Artifact &#8211; Equipment<br />
Whenever you play a spell, equipped creatures gets +2/+2 until end of turn.<br />
Equip:2<br />
#171/180</p>
<p>Scarecrone 3 1/2<br />
Artifact Creature &#8211; Scarecrow<br />
1, Sacrifice a Scarecrow: Draw a card.<br />
4,ut : Return target artifact creature card from your graveyard to play.<br />
#172/180</p>
<p>Shell Skulkin 4 3/2<br />
Artifact Creature &#8211; Scarecrow<br />
3: Target blue creature gains shroud until end of turn.<br />
Illus. Cole Eastburn #173/180</p>
<p>Ward of Bones 6<br />
Artifact<br />
Each opponent who controls more creatures than you can&#8217;t play creature cards. The same is true for artifacts, enchantments and lands.<br />
Mages dare not attempt magic in its grotesque presence.<br />
Illus. David Martin #174/180</p>
<p>Land (6)<br />
Cascade Bluffs<br />
Land<br />
T: Add 1 to your mana pool.<br />
U/R,T : Add UU,UR, or RR to your mana pool.</p>
<p>Fetid Heath<br />
Land<br />
T: Add 1 to your mana pool.<br />
W/B,T: Add WW, WB, or BB to your mana pool.</p>
<p>Flooded Grove<br />
Land<br />
T: Add 1 to your mana pool.<br />
G/B,T : Add UU,UG or GG to your mana pool.</p>
<p>Rugged Prairie<br />
Land<br />
T: Add 1 to your mana pool.<br />
R/W,T: Add WW, RR, or RW to your mana pool.<br />
#178/180</p>
<p>Springjack Pasture<br />
Land<br />
T: Add 1 to your mana pool.<br />
4,T: Put a 0/1 white Goat creature token into play.<br />
T,Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.<br />
Illus. Terese Nielson #179/180</p>
<p>Twilight Mire<br />
Land<br />
T: Add 1 to your mana pool.<br />
B/G,T: Add BB, BG or GG to your mana pool.</p>
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		<title>MTG Prerelease General Info and Eventide Pre-release card</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=49</link>
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		<pubDate>Tue, 08 Jul 2008 15:14:19 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[eventide]]></category>
		<category><![CDATA[Magic the Gathering Tournaments]]></category>
		<category><![CDATA[Player Rewards]]></category>
		<category><![CDATA[Prerelease]]></category>
		<category><![CDATA[eventide pre-release]]></category>
		<category><![CDATA[eventide prerelease]]></category>
		<category><![CDATA[eventide prerelease card]]></category>
		<category><![CDATA[magic prerelease]]></category>
		<category><![CDATA[magic tournament formats]]></category>
		<category><![CDATA[mtg pre-release]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=49</guid>
		<description><![CDATA[With the Eventide Pre-release just a few short days away, I was asked by someone who had never been to a Magic the Gathering Prerelease, if I could explain what to expect when they make their way to their first Magic the Gathering pre-release event. So here goes&#8230; I have been attending Magic pre-releases for [...]]]></description>
			<content:encoded><![CDATA[<p>With the <a href="http://www.squidoo.com/eventide" target="_blank">Eventide</a> Pre-release just a few short days away, I was asked by someone who had never been to a Magic the Gathering Prerelease, if I could explain what to expect when they make their way to their first Magic the Gathering pre-release event. So here goes&#8230;</p>
<p>I have been attending Magic pre-releases for years and have been to pre-releases in several differerent states as well. While there are slight differences based on location, the general formats are the same. Prizes do vary by location.</p>
<p>The formats are flights (sealed), drafts, two headed giant (2HG) or teams, and Open Dueling (pre-constructed deck). All lands are provided.</p>
<p>A flight is a sealed deck tournament where you will receive one tournament pack (75 cards) of the main set, which for the pre release coming up happens to be <a href="http://www.squidoo.com/shadowmoor" target="_blank&quot;">Shadowmoor</a> and 3 Booster Packs of the Sub-set, in which case is <a href="http://www.squidoo.com/eventide" target="_blank">Eventide</a>. If it is a main set pre-release then you only get two packs to go with your tournament pack. Generally, there is one &#8220;Main&#8221; Flight where any number of players can sign up. This is a long tournament but has the largest prizes as it has an unlimited number of players. Other flights are generally limited to 32 players and run 5 rounds. These 32 player flights just kick off as soon as 32 players sign up and run pretty much all day long. From the pool of cards you get you have to make a minimum 40 card deck (including lands) and all the other cards are / can be used as your sideboard. The average cost is about 30 bucks and you will get to keep the tournament pack, the three booster packs, and a Foil Alternative Art Rare pre-release card which happens to be <strong>Overbeing of Myth</strong> for Eventide&#8217;s pre-release, plus any prizes that you might win, usually more packs.</p>
<p>Drafting is done like typical drafting, each player gets three unopened packs, Open one pack, take one card and pass the rest of the pack, each player takes one card and passes, and so on, open your next pack and repeat. This cost around 15.00 dollars and you get to keep all cards you draft, whether you Rare draft or draft to win. Each draft is usually 8 players and again run all day and start everytime 8 players sign up. Prizes are also given as packs. Again, you have to make a minimun 40 card deck and all other cards are your sideboard.</p>
<p>Two Headed Giant (2HG) is relatively new. There is generally only one two headed giant tournament which allows all interested pairs to sign up, you have to have a partner or find one at the pre-release. Each team will receive 1 Starter (tournament pack) of Shadowmoor, 4 Boosters of Eventide, 2 Foil Pre-Release Cards. Each player makes a minimum 40 card deck. You get to keep all cards but you and your teammate have to divide them amongst yourselves. The cost of this is generally 40 to 50 dollars or 20-25 per person. Prize packs have to be split as well.</p>
<p>Open Dualing is brand new, well within the last year. It cost 15 dollars generally and you will receive an Eventide Theme Deck (pre-constructed deck), which you get to keep. You just play leisurly with your theme deck without modifying it between other matches. It is designed for newcomers. Many locations also give a prerelease card for this event but some require you to have a certain number of matches recorded, as in after you play 5 matches and get your 5 opponents to sign your slip you can get your prerelease card and/or an extra pack too.</p>
<p>The most important thing, if you have never been to a pre-release:<br />
1. Get there early.<br />
2. Plan on staying late, an average flight runs for several hours.<br />
3. Don&#8217;t be afraid to ask questions and call a judge if you are in doubt about anything relating to the rules. They are there to help and that is what anyone else will do.<br />
4. Have fun, pre-releases are designed to be fun, meet new players, and learn new strategies and card combos.</p>
<p>Oh yeah, did I mention that you get a foil alternative art prerelease card and eventide&#8217;s is <strong>Overbeing of Myth</strong></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.mtgplayers.com/images/prerelease_eventide.jpg" alt="Eventide Prerelease Card" /></p>
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		<title>Upcoming changes with Shards of Alara</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=48</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=48#comments</comments>
		<pubDate>Thu, 19 Jun 2008 14:28:57 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eventide]]></category>
		<category><![CDATA[magic the gathering upcoming changes]]></category>
		<category><![CDATA[planeswalkers]]></category>
		<category><![CDATA[shards of alara]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=48</guid>
		<description><![CDATA[Eventide is the next Magic the Gathering expansion set to be released as the second and final block of Shadowmoor, with pre-releases scheduled in just 22 days. That being said why is there such a buzz about Shards of Alara. Well just last week Wizards of the Coast announced they were making a number of [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Eventide" href="http://www.squidoo.com/eventide" target="_blank">Eventide</a> is the next Magic the Gathering expansion set to be released as the second and final block of <a title="Shadowmoor" href="http://www.squidoo.com/shadowmoor" target="_blank">Shadowmoor</a>, with pre-releases scheduled in just 22 days. That being said why is there such a buzz about <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a>. Well just last week Wizards of the Coast announced they were making a number of changes to the Magic: The Gathering trading card game and publishing offerings. Say what, yep, <strong>BIG CHANGES</strong>.</p>
<p>Beginning with the <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a> set, which incedentally doesn&#8217;t release until October 3, 2008, Wizards will have the following changes in place:</p>
<p><strong>Set Size:</strong> Smaller set sizes, This is not really that shocking as set sizes have steadily been decreasing over the years, in fact, when Ice Age was released back in 1995, it was a 383 card set, Mirroden released in 2003 as a 306 card set, compared to the most recent, <a title="Shadowmoor" href="http://www.squidoo.com/shadowmoor" target="_blank">Shadowmoor</a>, a 281 card set. Shards of Alara is set to be a 229 card set.</p>
<p><strong>Rarity:</strong> Along with the smaller set sizes, Wizards will also be introducing a new level of rarity called mythic rare. The mythic rare cards will appear in approximately 1 out of every 8 booster packs replacing the normal rare. Mythic Rare Foils (otherwise known as premium cards) will however replace a common as all current Foils do. Mythic Rares will also have a new color symbol and the first Mythic Rare ever previewed is below: Check out Sarkhan Vol!</p>
<p style="text-align: center;"><img class="aligncenter" style="vertical-align: middle;" src="http://www.mtgplayers.com/images/sarkhan-vol.jpg" alt="Sarkan Vol Planeswalker" width="231" height="323" /></p>
<p>Yeah, if you didn&#8217;t pick up on that, <a title="Planeswalker" href="http://www.squidoo.com/planeswalkers" target="_blank">Planeswalkers</a> are definately back in <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a>.</p>
<p><strong>Booster Packs:</strong> The breakdown of a Magic the Gathering Booster Pack is also changing by replacing one common with a basic land. Not sure of what purpose this serves except to ensure that everyone gets a land as their last card in a draft, but the pack breakdown for Shards of Alara is as follows: 1 rare, 3 uncommons, 10 commons, 1 basic land, and 1 tip or token card.</p>
<p><strong>Intro Packs:</strong> Theme Decks have been replaced by intro packs. An intro pack is a 41 card theme deck plus one booster pack. Intro packs are designed specifically at helping beginners get into the game and each one includes a premium or foil rare. Plans currently call for 5 intro packs to be released for each set, but if we know nothing else we know that could change too. Here&#8217;s a first look at the <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a>Â <span style="text-decoration: line-through;">theme deck</span>, I mean Intro Pack:</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.mtgplayers.com/images/grixus-undead-theme-pack.jpg" alt="Grixus Undead Shards of Alara Intro Pack" width="196" height="350" /></p>
<p><strong>Book Publishing:</strong> If you are one of the many that can&#8217;t wait to read the stories that accompany the cards when a new set is released then you should be aware that Wizards has also changed the publishing schedule. Magic Books will now be published quarterly, four times a year and largely focus on <a title="Planeswalker" href="http://www.squidoo.com/planeswalkers" target="_blank">Planeswalkers</a>. In the Fall a <a title="Planeswalker" href="http://www.squidoo.com/planeswalkers" target="_blank">Planeswalkers</a> guide will be released for coinciding with the plane of the main block released that fall as well. In the Winter and Summer a <a title="Planeswalker" href="http://www.squidoo.com/planeswalkers" target="_blank">Planeswalkers</a> story will be released, and in the spring a Novel regarding the current block will be released. Of course this will have some impact to the fat packs that are released with each set as well.</p>
<p><strong>Fat Packs:</strong> With <a title="Shadowmoor" href="http://www.squidoo.com/shadowmoor" target="_blank">Shadowmoor</a>, Fat Packs changed slightly to include only one card box and eight booster packs instead of the previous six booster packs and two card boxes. Beginning with <a title="Shards of Alara" href="http://www.squidoo.com/shards_of_alara" target="_blank">Shards of Alara</a>Â FatPacks will now include an excerpt of the most current publishing offering in lieu of the previously included set-based novel, one card box, eight booster packs, and one 20 sided spin down lifecounter / dice.</p>
<p>For better or worse Lots of changes are coming regarding the future of Magic the Gathering.</p>
<p style="text-align: right;"><a title="Discuss changes with Shards of Alara" href="http://www.mtgplayers.com/phpBB2/viewtopic.php?p=1472#1472" target="_self">Discuss it </a></p>
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		<title>Drafting Shadowmoor &#8211; First Analysis</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=47</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=47#comments</comments>
		<pubDate>Fri, 16 May 2008 17:09:31 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Shadowmoor]]></category>

		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=47</guid>
		<description><![CDATA[First and foremost, I think Shadowmoor is a great set. Shadowmoor seems exceptional for drafting, which in turn makes for great constructed decks too. When I first drafted Shadowmoor, I noticed two cards right off that I thought would be great in draft: Hungry Spriggan and Ballynock Cohort. While Hungry Spriggan has a huge upside, [...]]]></description>
			<content:encoded><![CDATA[<p align="left">First and foremost, I think Shadowmoor is a great set. Shadowmoor seems exceptional for drafting, which in turn makes for great constructed decks too. When I first drafted Shadowmoor, I noticed two cards right off that I thought would be great in draft: Hungry Spriggan and Ballynock Cohort. While Hungry Spriggan has a huge upside, I soon learned of it&#8217;s bigger downside. It&#8217;s a 1/1 that is way too easy to kill with any burn spell, i.e. Scar (for 1 mana), or with any 1/1 creature with <em>Wither</em>. Ballynock, on the other hand, doesn&#8217;t really have any downsize and I believe is still one of the best cards to draft if you are going to run with any white at all. Two other Shadowmoor cards that I thought would do great in draft is Tattermunge Maniac and Shield of the Oversoul. Tattermunge Maniac is good on turn 1, and great if you drop a Bloodmark Mentor on turn two, but otherwise it too can be too easily disposed of. Shield of the Oversoul is great with no real drawbacks, but really needs to be played on something Green and White to get it&#8217;s full usefullness, and if not and played early to beef up a small fry (creature), could be a potential fodder for your graveyard, after all enough -1/-1 counters can even kill industructible.</p>
<p align="center">[There is a video that cannot be displayed in this feed. <a href="http://www.mtgplayers.com/magic-the-gathering/?p=47">Visit the blog entry to see the video.]</a></p>
<p>That brings us to my all time favorite Shadowmoor Card,&#8230; Â GiantBaiting. Giantbaiting cost only 3 mana and gives the potentialÂ for not one but two,Â 4/4, red and green, Hasty,Â Giant Warrior creatures put into play. Whether it&#8217;s early game or a finisher, two suprise giants is going to do some damage to something. So what if you have to sacrifice them, the damage has been done.Â </p>
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<p>Shadowmoor is great block for drafting with a good balance of removal, creatures, and other spells. I haven&#8217;t got to draft Shadowmoor since the release but plan on it this weekend so look for more on Drafting Shadowmoor in the coming weeks.</p>
<p align="right"><a ref="http://www.mtgplayers.com/phpBB2/viewtopic.php?t=948">Discuss it</a></p>
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		<title>Shadowmoor Theme Decks</title>
		<link>http://www.mtgplayers.com/magic-the-gathering/?p=46</link>
		<comments>http://www.mtgplayers.com/magic-the-gathering/?p=46#comments</comments>
		<pubDate>Thu, 27 Mar 2008 12:25:18 +0000</pubDate>
		<dc:creator>mtgplayer</dc:creator>
				<category><![CDATA[Shadowmoor]]></category>
<category>Shadowmoor theme decks</category>
		<guid isPermaLink="false">http://www.mtgplayers.com/magic-the-gathering/?p=46</guid>
		<description><![CDATA[The artwork for ther Shadowmoor Preconstructed Theme Decks and deck names have been revealed. The 5 new Shadowmoor Theme Decks are: Army of Entropy Aura Mastery Mortal Coil Overkill Turnabout Discuss it]]></description>
			<content:encoded><![CDATA[<p>The artwork for ther Shadowmoor Preconstructed Theme Decks and deck names have been revealed. The 5 new Shadowmoor Theme Decks are:</p>
<div align="center">
<strong>Army of Entropy</strong></p>
<p><img src="http://www.mtgplayers.com/images/army-of-entropy.jpg" alt="Shadowmoor Theme Deck - Army of Entropy" /></p>
<p><strong>Aura Mastery</strong></p>
<p><img src="http://www.mtgplayers.com/images/aura-mastery.jpg" alt="Shadowmoor Theme Deck - Aura Mastery" /></p>
<p><strong>Mortal Coil</strong></p>
<p><img src="http://www.mtgplayers.com/images/mortal-coil.jpg" alt="Shadowmoor Theme Deck - Mortal Coil" /></p>
<p><strong>Overkill</strong></p>
<p><img src="http://www.mtgplayers.com/images/overkill.jpg" alt="Shadowmoor Theme Deck - Overkill" /></p>
<p><strong>Turnabout</strong></p>
<p><img src="http://www.mtgplayers.com/images/turnabout.jpg" alt="Shadowmoor Theme Deck - Turnabout" />
</div>
<p><a href="http://www.mtgplayers.com/phpBB2/index.php">Discuss it</a></p>
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