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bugg
Beast


Joined: 30 Dec 2006
Posts: 175
Location: Sidney, OH

PostPosted: Sat Sep 22, 2007 9:22 am
Post subject: quick spoiler here
Reply with quote

hate to rush this...but i really havent had alot of time to get online recently...
no big bright tags or nutin...sorry


White (32/)
Ajani Goldmane - 2WW
Planeswalker - Ajani (Rare)
+1: You gain 2 life
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
4
Illus. Aleksi Briclot
#1/301


Arbiter of Knollridge - 6W
Creature - Giant Wizard (Rare)
Vigilance
When Arbiter of Knollridge comes into play, each players life total becomes the highest life total amongst all players.
5/5


Austere Command - 4WW
Sorcery (Rare)
Choose two - Destroy all enchantments; or destroy all artifacts; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.


Battle Mastery - 2W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has double strike.


Brigid, Hero of Kinsbaile - 2WW
Legendary Creature - Kithkin Warrior (Rare)
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature.
2/3


Burrenton Forge-Tender - W
Creature - Kithkin Wizard (Uncommon)
Protection from red
Sacrifice Burrenton Forge Tender: Prevent all damage a red source of your choice would deal this turn.
1/1


Changeling Hero - 4W
Creature - Shapeshifter (Uncommon)
Changeling (This card is every creature type even if this card isn't in play.)
Champion a Creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink
4/4


Dawnfluke - 3W
Creature - Elemental (Common)
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3


Entangling Trap - 1W
Enchantment (Uncommon)
Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn't untap during its controller's next untap step.


Favor of the Mighty - 1W
Tribal Enchantment - Giant (Rare)
Each creature with the highest converted mana cost among creatures has protection from all colors.


Galepowder Mage - 3W
Creature - Kithkin Wizard (Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
3/3
Illus. Jeremy Jarvis
#15/301


Goldmeadow Dodger - W
Creature - Kithkin Rogue (Common)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
1/1


Goldmeadow Harrier - W
Creature - Kithkin Soldier (Common)
{W}, {T}: Tap target creature.
Chocolate Rain; It's the fear your leaders call control.
1/1


Goldmeadow Stalwart - W
Creature - Kithkin Soldier (Uncommon)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
2/2


Hillcomber Giant - 2WW
Creature - Giant Scout (Common)
Mountainwalk
3/3


Kinsbaile Balloonist - 3W
Creature - Kithkin Soldier (Common)
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
2/2


Kithkin Greatheart - 1W
Creature - Kithkin Soldier (Common)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
2/1


Knight of Meadowgrain - WW
Creature - Kithkin Knight (Uncommon)
First strike
Lifelink
2/2


Lairwatch Giant - 5W
Creature - Giant Warrior (Common)
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can pout for decades. Woe to anyone who disturbs them.
5/3


Militia's Pride - 1W
Tribal Enchantment - Kithkin (Rare)
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.


Neck Snap - 3W
Instant (Common)
Destroy target attacking or blocking creature.


Oaken Brawler - 3W
Creature - Treefolk Warrior (Common)
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler.
2/4


Oblivion Ring - 2W
Enchantment (Common)
When Oblivion Ring comes into play, remove target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed permanent to play under its owners control.


Plover Knights - 3WW
Creature - Kithkin Knight (Common)
Flying
First strike
3/3


Purity - 3WWW
Creature - Elemental Incarnation (?)
Flying
If a spell or ability would deal damage to you, prevent this damage. You gain life equal to the damage prevented this way.
When Purity is put into your graveyard from anywhere, shuffle it into its owner's library.
6/6


Sentry Oak - 4W
Creature - Treefolk Warrior (Uncommon)
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5


Shields of Velis Vel - W
Tribal Instant - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.


Springjack Knight - 2W
Creature - Kithkin Knight (Common)
Whenever Springjack Knight Attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
2/1


Summon the School - 3W
Tribal Sorcery - Merfolk (Uncommon)
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
-Kithkin saying
Illus. Dave Dorman
#42/301


Surge of Thoughtweft - W
Tribal Instant - Kithkin (Common)
Creatures you control get +1/+1 until end of turn.
If you control a Kithkin, draw a card.


Thoughtweft Trio - 2WW
Creature - Kithkin Soldier (Rare)
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
5/5
Illus. Wayne Reynolds
#44/301


Triclopean Sight - 1W
Enchantment - Aura (Common)
Enchant creature
Flash
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.


Blue (25/)
Æthersnipe - 5U
Creature - Elemental (Common)
When Æthersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4


Ameboid Changeling - 1U
Creature - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1


Benthicore - 6U
Creature - Elemental (Uncommon)
When Benthicore comes into play, put 2 1/1 blue Merfolk Wizard creature tokens into play.
Tap 2 untapped Merfolk you control: Untap Benthicore. It gains Shroud until end of turn.
5/5


Broken Ambitions - XU
Instant (Common)
Counter target spell unless its controller pays {X}, then clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.(Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)


Cryptic Command - 1UUU
Instant (Rare)
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Illus. Wayne England
#56/301


Deeptread Merrow - 1U
Creature - Merfolk Rogue (Common)
{U}: Deeptread Merrow gains islandwalk until end of turn.
2/1


Ethereal Whiskergill - 3U
Creature - Elemental (Uncommon)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
4/3


Faerie Harbinger - 3U
Creature - Faerie Wizard (Uncommon)
Flash
Flying
When Faerie Harbinger comes into play, search your library for a Faerie card and reveal it, then shuffle your library and put it on top of your library.
2/2


Fallowsage - 3U
Creature - Merfolk Wizard (Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
2/2
Illus. Parente
#63/301


Familiar's Ruse - UU
Instant (Uncommon)
As an additional cost to play Familiar Ruse, return a creature you control to its owner's hand.
Counter target spell.


Glimmerdust Nap - 2U
Enchantment - Aura (Common)
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.


Guile - 3UUU
Creature - Elemental Incarnation (Rare)
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6


Jace Beleren - 1UU
Planeswalker - Jace (Rare)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top 20 cards of his or her library into his or her graveyard.
3
Illus. Aleksi Briclot


Merrow Commerce - 1U
Tribal Enchantment - Merfolk (Uncommon)
At the end of your turn, untap all Merfolk you control.


Mulldrifter - 4U
Creature - Elemental (Common)
Flying
When Mulldrifter comes into play, Draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2


Paperfin Rascal - 2U
Creature - Merfolk Rogue (Common)
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal.
2/1


Pestermite - 2U
Creature - Faerie Rogue (Common)
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
2/1
#78/301


Ponder - U
Sorcery (Common)
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
"We see the same sky as you, but we see it differently."
Illus. Mark Tedin
#79/301


Silvergill Adept - 1U
Creature - Merfolk Wizard (Uncommon)
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept comes into play, draw a card.
"I bring baubles of love, lost secrets seined from the listening waves."
2/1
Illus. Matt Cavotta
#86/301


Spellstutter Sprite - 1U
Creature - Faerie Wizard (Common)
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
1/1
Illus. Rebecca Guay
#89/301


Streambed Aquitects - 1UU
Creature - Merfolk Scout (Common)
{T}: Target Merfolk creature gets +1/+1 and gains Islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
2/3


Wanderwine Prophets - 4UU
Creature - Merfolk Wizard (Rare)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4


Whirlpool Whelm - 1U
Instant (Common)
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
Illus. Cyril Van Der Haegen
#96/301


Wings of Velis Vel - 1U
Tribal Instant - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.


Zephyr Net - 1U
Enchantment - Aura (Common)
Enchant Creature
Enchanted creature has defender and flying.


Black (36/)
Black Poplar Shaman - 2B
Creature - Treefolk Shaman (Common)
{2}{B}: Regenerate target Treefolk.
1/3


Bog Hoodlums - 5B
Creature - Goblin Warrior (Common)
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog hoodlums.
Common
4/1


Boggart Birth Rite - B
Tribal Sorcery - Goblin (Common)
Return target Goblin card from your graveyard to your hand.
#101/301


Boggart Loggers - 2B
Creature - Goblin Rogue (Common)
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
2/1


Boggart Mob - 3B
Creature - Goblin Warrior (Rare)
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, put a 1/1 black Goblin Warrior creature token into play.
5/5


Cairn Wanderer - 4B
Creature - Shapeshifter (Rare)
Changeling
As long as a creature card in your graveyard has flying, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
#105/301


Colfenor's Plans - 2BB
Enchantment (Rare)
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed form the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.


Dread - 3BBB
Creature - Elemental Incarnation (Rare)
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6
Illus. Matt Cavotta
#107/301


Exiled Boggart - 1B
Creature - Goblin Rogue (Common)
When Exiled Boggart is put into a graveyard from play, discard a card.
2/2


Faerie Tauntings - 2B
Enchantment (Uncommon)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.


Feast of Footbottom - 2B
Instant (Common)
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.


Final Revels - 4B
Sorcery (Uncommon)
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.


Fodder Launch - 3B
Tribal Sorcery - Goblin (Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Leave it to a boggart to come up with a projectile as disgusting as it is deadly.
Illus. Nils Hamm
#114/301


Ghostly Changeling - 2B
Creature - Shapeshifter (Uncommon)
Changeling (This card is every creature type even if this card isn't in play.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
2/2


Hoarder's Greed - 3B
Sorcery (Uncommon)
Draw two cards and lose 2 life. Clash with an opponent. If you win, repeat this process.
(Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)


Hornet Harasser - 2BB
Creature - Goblin Shaman (Common)
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
2/2


Hunter of Eyeblights - 3BB
Creature - Elf Assassin (Uncommon)
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
3/3


Knucklebone Witch - B
Creature - Goblin Shaman (Rare)
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
1/1
Illus. Jim Pavelec


Liliana Vess - 3BB
Planeswalker - Liliana (Rare)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.
To see how Planeswalkers work, visit this thread: http://forums.mtgsalvation.com/showthread.php?t=87932
5
Illus. Aleksi Briclot
#121/301


Mad Auntie - 2B
Creature - Goblin Shaman (Rare)
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Illus. Wayne Reynolds


Moonglove Winnower - 3B
Creature - Elf Rogue (Common)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2/3
#126/301


Mournwhelk - 6B
Creature - Elemental (Common)
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
#127/301


Nameless Inversion - 1B
Tribal Instant - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
Target creature gets +3/-3 and loses all creature types until end of turn.
#128/301


Nath's Buffoon - 1B
Creature - Goblin Rogue (Common)
Protection from Elves
1/1


Nightshade Stinger - B
Creature - Faerie Rogue (Common)
Flying
Nightshade Stinger can't block.
1/1
#132/301


Oona's Prowler - 1B
Creature - Faerie Rogue (Rare)
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
3/1
#133/301


Peppersmoke - B
Tribal Instant - Faerie (Common)
Target Creature gets -1/-1 until end of turn.
If you control a Faerie, draw a card.


Profane Command - XBB
Sorcery (Rare)
Choose two- Target player loses X Life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.


Prowess of the Fair - 1B
Tribal Enchantment - Elf (Uncommon)
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
Illus. Jeremy Jarvis


Quill-Slinger Boggart - 3B
Creature - Goblin Warrior (Common)
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
3/2


Shriekmaw - 4B
Creature - Elemental (Uncommon)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

3/2
Illus. Steve Prescott
#139/301


Skeletal Changeling - 1B
Creature - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
{1}{B}: Regenerate Skeletal Changeling.
1/1


Thieving Sprite - 2B
Creature - Faerie Rogue (Common)
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. Choose one of those cards. That player discards that card.
1/1
#143/301


Thoughtseize - B
Sorcery (Rare)
Target player reveals his or her hand. Choose a nonland card from it. That player discards that card.
You lose 2 life.


Warren Pilferers - 4B
Creature - Goblin Rogue (Common)
When Warren Pilferers come into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
"What do they need all this stuff for? They're dead, we're alive. Simple enough."

3/3
Illus. Wayne Reynolds


Weed Strangle - 3BB
Sorcery (Common)
Destroy target creature. Clash with an opponent.
If you win, gain life equal to that creature's toughness.
#147/301


Red (30/)
Adder-Staff Boggart - 1R
Creature - Goblin Warrior (Common)
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart.
2/1


Axegrinder Giant - 4RR
Creature - Giant Warrior (Common)

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4


Blades of Velis Vel - 1R
Tribal Instant - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
Up to two target creatures get +2/+0 and gain all creature types until end of turn.


Blind-Spot Giant - 2R
Creature - Giant Warrior (Common)
Blind-Spot Giant cannot attack or block unless you control another Giant.
4/3


Boggart Shenanigans - 2R
Tribal Enchantment - Goblin (Uncommon)
Whenever a Goblin card is put into your graveyard, Boggart Shenanigans deals 1 damage to target player.
"People of Kinsbaile, we declare Shenanigans."


Boggart Sprite-Chaser - 1R
Creature - Goblin Warrior (Common)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
1/2


Caterwauling Boggart - 3R
Creature - Goblin Shaman (Common)
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
2/2


Ceaseless Searblades - 3R
Creature - Elemental Warrior (Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
2/4


Chandra Nalaar - 3RR
Planeswalker - Chandra (Rare)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
6
Illus. Aleksi Briclot
#159/301


Crush Underfoot - 1R
Tribal Instant - Giant (Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to target creature.
"Five-toed tomb"
-Kithkin expression meaning "Giant's footprint"
Illus. Steven Belladin


Faultgrinder - 5R
Creature - Elemental (Common)
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4


Flamekin Bladewhirl - R
Creature - Elemental Warrior (Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
2/1
Illus. 165


Flamekin Harbinger - R
Creature - Elemental Shaman (Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an Elemental card and reveal it, then shuffle your library and put that card on top of your library.
1/1


Flamekin Spitfire - 1R
Creature - Elemental Shaman (Uncommon)
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
1/1


Giant Harbinger - 4R
Creature - Giant Warrior (Uncommon)
When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library.
4/3


Giant's Ire - 3R
Tribal Sorcery - Giant (Common)
Giant's Ire deals 4 damage to target player.
If you control a Giant, draw a card.


Goatnapper - 2R
Creature - Goblin Rogue (Uncommon)
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
2/2
#172/301


Hamletback Goliath - 6R
Creature - Giant Warrior (Rare)
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
-Gaddock Teeg
6/6
Illus. Parente & Brian Snoddy


Hostility - 3RRR
Creature - Elemental Incarnation (Rare)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library instead.
6/6
Rare.


Incendiary Command - 3RR
Sorcery (Rare)
Choose two- Incendiary command deals 4 damage to target player; or Incendiary command deals 2 damage to each creature; or destroy target non-basic land; or each player discards all cards in his or her hand, then draws that many cards.


Ingot Chewer - 4R
Creature - Elemental (Common)
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3


Inner-Flame Acolyte - 1RR
Creature - Elemental Shaman (Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2


Lash Out - 1R
Instant (Common)
Lash Out deals three damage to target creature. Clash with an opponent. If you win, it deals three damage to that creature's controller. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)


Needle Drop - R
Instant (Common)
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.


Nova Hunter - 3R
Creature - Elemental Warrior (Rare)
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, return that card to play.)
10/2
Illus. Dan Scott
#187/301


Smokebraider - 1R
Creature - Elemental Shaman (Common)
{T}: Add two mana of any one color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
1/1


Soulbright Flamekin - 1R
Creature - Elemental Shaman (Uncommon)
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
2/1


Sunrise Sovereign - 5R
Creature - Giant Warrior (Rare)
Other Giant creatures you control get +2/+2 and have trample.
5/5
Illus. William O'Connor


Tarfire - R
Tribal Instant - Goblin (Common)
Tarfire deals 2 damage to target creature or player.


Wild Ricochet - 2RR
Instant (Rare)
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.


Green (32/)
Battlewand Oak - 2G
Creature - Treefolk Warrior (Common)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

1/3
Illus.
#197/301


Bogstrider Ash - 3G
Creature - Treefolk Shaman (Common)
Swampwalk
Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2/4


Bramble Horns - 3G
Creature - Elemental (Uncommon)
Flash
When Bramble Horns comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
Illus. Nills Hamm
#199/301


Changeling Titan - 4G
Creature - Shapeshifter (Uncommon)
Changeling (This card is every creature type even if this card isn't in play.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
7/7
#200/301


Cloudcrown Oak - 2GG
Creature - Treefolk Warrior (Common)
Reach
3/4


Cloudthresher - 2GGGG
Creature - Elemental (Rare)
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Illus. Christopher Moeller


Elvish Eulogist - G
Creature - Elf Shaman (Common)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
1/1


Elvish Promenade - 3G
Tribal Sorcery - Elf (Uncommon)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.


Epic Proportions - 4GG
Enchantment - Aura (Rare)
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty.
Illus. Jesper Ejsing
#209/301


Fertile Ground - 1G
Enchantment - Aura (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Pretty, valuable, and delicious - a boggart thief's trifecta.


Fistful of Force - 1G
Instant (Common)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn.
#212/301


Garruk Wildspeaker - 2GG
Planeswalker - Garruk (Rare)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and trample until end of turn.
Illus. Aleksi Briclot
#213/301


Gilt-Leaf Ambush - 2G
Tribal Instant - Elf (Common)
Put two 1/1 Green Elf Warrior token creatures into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn.


Gilt-Leaf Seer - 2G
Creature - Elf Shaman (Common)
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2/2


Immaculate Magistrate - 3G
Creature - Elf Shaman (Rare)
{T}:Put a +1/+1 counter on target creature for each Elf you control.
2/2


Imperious Perfect - 2G
Creature - Elf Warrior (Uncommon)
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
2/2
Illus. Scott M. Fisher
#220/301


Kithkin Daggerdare - 1G
Creature - Kithkin Soldier (Common)
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1/1


Leaf Gilder - 1G
Creature - Elf Druid (Common)
{T}: Add {G} to you mana pool.
2/1


Lignify - 1G
Tribal Enchantment - Treefolk Aura (Common)
Enchant creature
Enchanted creature loses all abilities and becomes a 0/4 Treefolk.


Oakgnarl Warrior - 5GG
Creature - Treefolk Warrior (Common)
Vigilance, trample
5/7


Primal Command - 3GG
Sorcery (Rare)
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owners library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.


Rootgrapple - 4G
Tribal Instant - Treefolk (Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
#234/301


Seedguide Ash - 4G
Creature - Treefolk Druid (Uncommon)
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4


Spring Cleaning - 1G
Instant (Common)
Destroy target enchantment.
Clash with an opponent. If you win, destroy all enchantments your opponents control.


Sylvan Echoes - G
Enchantment (Uncommon)
Whenever you clash and win, you may draw a card. (This ability resolves after the clash)
#237/301


Timber Protector - 4G
Creature - Treefolk Warrior (Rare)
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
4/6
Illus. Terese Nielsen & Philip Tan
#238/301


Treefolk Harbinger - G
Creature - Treefolk Shaman (Uncommon)
When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library.
0/3


Vigor - 3GGG
Creature - Elemental Incarnation (Rare)
Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into it's owner's library.
6/6
Illus. Jim Murray


Woodland Changeling - 1G
Creature - Shapeshifter (Common)
Changeling (This card is every creature type even if this card isn't in play.)
Changelings can't resist the temptation of a new form, even if it isn't in their best interest.
2/2
Illus. Franz Vohwinkel


Woodland Guidance - 3G
Sorcery (Uncommon)
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Remove Woodland Guidance from the game.


Wren's Run Packmaster - 3G
Creature - Elf Warrior (Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
{2}{G}: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch (When it deals damage to a creature, destroy that creature.)
5/5
Illus. Steve Prescott*


Wren's Run Vanquisher - 1G
Creature - Elf Warrior (Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
3/3


Multicolor (8/)
Brion Stoutarm - 2RW
Legendary Creature - Giant Warrior (Rare)
Lifelink
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

4/4
Illus. Zoltan Boros and Gabor Szikskai


Doran, the Siege Tower - BGW
Legendary Creature - Treefolk Shaman (Rare)
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
0/5
Illus. Mark Zug
#247/301


Gaddock Teeg - GW
Legendary Creature - Kithkin Advisor (Rare)
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with {X} in their mana costs can't be played.
So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
Illus. Greg Staples
#248/301


Horde of Notions - WUBRG
Legendary Creature - Elemental (Rare)
Haste Vigilance Trample
{W}{U}{B}{R}{G}: Return target Elemental creature card from your graveyard to play.
5/5


Nath of the Gilt-Leaf - 3BG
Legendary Creature - Elf Warrior (Rare)
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
A savage hunter with a prince's bearing.
4/4
Illus. Kev Walker
#250/301


Sygg, River Guide - WU
Legendary Creature - Merfolk Wizard (Rare)
Islandwalk
{1}{W}: Target Merfolk gains protection from the color of your choice until end of turn.
2/2


Wort, Boggart Auntie - 2BR
Legendary Creature - Goblin Shaman (Rare)
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
3/3
Illus. Larry MacDougall
#252/301


Wydwen, the Biting Gale - 2UB
Legendary Creature - Faerie Wizard (Rare)
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3/3


Colorless (12/)
Colfenor's Urn - 3
Artifact (Rare)
Whenever a creature with toughness 4 or greater is put into a graveyard from play, you may remove it from the game. At the end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those creatures to play under their owner's control.


Deathrender - 4
Artifact - Equipment (Rare)
Equipped creature gets +2/+2.
When equipped creature is put into a graveyard, you may put a creature card from your hand into play, then attach Deathrender to it.
Equip: {2}


Dolmen Doorway - 2
Artifact (Rare)
Prevent all combat damage that would be dealt to attacking creatures you control.
Illus. Richard Sardinha
#256/301


Herbal Poultice - 0
Artifact (Common)
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
#257/301


Moonglove Extract - 3
Artifact (Common)
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.


Rings of Brighthearth - 3
Artifact (Rare)
Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, you may copy that ability. You may choose new targets for that copy.
"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
-Brighthearth Creen
Illus. Howard Lyon
#259/301


Runed Stalactite - 1
Artifact - Equipment (Common)
Equipped creature gets +1/+1 and is every creature type.
Equip: {2}


Springleaf Drum - 1
Artifact (Common)
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
#261/301


Thorn of Amethyst - 2
Artifact (Rare)
Noncreature spells cost {1} more to play.


Thousand-Year Elixir - 3
Artifact (Rare)
You may play activated abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
#263/301


Twinning Glass - 4
Artifact (Rare)
{1}, {T}: You may play a nonland card from your hand without paying its mana cost if it shares the same name as a spell that was played this turn.


Wanderer's Twig - 1
Artifact (Common)
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.


Land (11/)
Ancient Ampitheatre
Land (Rare)
As Ancient Ampitheatre comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Ampitheatre comes into play tapped.
{T}: Add {R} or {W} to your mana pool.


Auntie's Hovel
Land (Rare)
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
{T}: Add {B} or {R} to your mana pool.


Gilt-Leaf Palace
Land (Rare)
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
{T}: Add {B} or {G} to your mana pool.
Dawn's Light, greatest of Gilt-Leaf Wood, is built on tiers of wood and power.
Illus. Christopher Moeller
#268/301


Mosswort Bridge
Land (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
Illus. Jeremy Jarvis


Secluded Glen
Land (Rare)
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, it comes into play tapped.
{T}: Add {U} or {B} to your mana pool.


Shimmering Grotto
Land (Common)
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Bunnies are not the only denizens of this grotto.


Vivid Creek
Land (Uncommon)
Vivid Creek comes into play tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.


Vivid Marsh
Land (Uncommon)
Vivid Marsh comes into play tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.


Vivid Meadow
Land (Uncommon)
Vivid Meadow comes into play tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.


Wanderwine Hub
Land (Rare)
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
{T}: Add {W} or {U} to your mana pool.


Windbrisk Heights
Land (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{T}: You may play the removed card without paying its mana cost if you attacked with 3 or more creatures this turn.
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