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Morningtide Full Spoiler

 
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Joined: 22 Dec 2006
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PostPosted: Fri Jan 18, 2008 7:39 am
Post subject: Morningtide Full Spoiler
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Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you play cost less to play.
Illus. Ralph Horsley #1/150 2/1



Battletide Alchemist
Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
3/4



Burrenton Bombardier
Creature - Kithkin Soldier
Flying
Reinforce 2 -
Illus. Ron Spencer #3/150 2/2



Burrenton Shield-Bearers
Creature - Kithkin Soldier
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Illus. Daren Bader #4/150 3/3



Cenn's Tactician
Creature - Kithkin Soldier
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
1/1



Changeling Sentinel
Creature - Shapeshifter
Changeling
Vigilance
There's nothing more unsettling than locking blades with something who looks just like you.
Illus. Chuck Lukacs #6/150 3/2



Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents of that type.




Daily Regimen
Enchantment - Aura
Enchant creature
: Put a +1/+1 counter on enchanted creature.
#8/150



Feudkiller's Verdict
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.



Forfend
Instant
Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
- Clachan Tales




Graceful Reprieve
Instant
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor #11/150


Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.



Indomitable Ancients
Creature - Treefolk Warrior

"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
-The tale of Odum and Broadbark
Illus. Pete Venters #13/150 2/10


Kinsbaile Borderguard
Creature - Kithkin Soldier
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
Illus. Christopher Moeller #14/150 1/1


Kinsbaile Cavalier
Creature - Kithkin Knight
Knight creatures you control have double strike.
Double your pleasure; Double your fun; Thats the statemint of the greatmint of the double strike One.
2/2



Kithkin Zephyrnaut
Creature - Kithkin Soldier
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2/2



Meadowboon
Creature - Elemental
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke
Illus. Steven Belledin #17/150 3/3


Mosquito Guard
Creature - Kithkin Soldier
First strike
Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos 1/1


Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.
2/2



Preeminent Captain
Creature - Kithkin Soldier
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
"If you need an example to lead others to the front lines, consider the precedent set."
Illus. Greg Staples #20/150 2/2


Redeem the Lost
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.




Reveillark
Creature - Elemental
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke
Illus. Jim Murray 4/3


Shinewend
Creature - Elemental
Flying
Shinewend comes into play with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Illus. Terese Nielsen #23/150 0/0


Stonehewer Giant
Creature - Giant Warrior
Vigilance
, : Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott #24/150 4/4


Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
Illus. Quinton Hoover and Val Mayerik #25/150 1/2


Swell of Courage
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X - (, Discard this card: Put X +1/+1 counters on target creature.)




Wandering Graybeard
Creature - Giant Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
Illus. Nils Haam #27/150 4/4


Weight of Conscience
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson #28/150


Blue (28/2Cool
Declaration of Naught
Enchantment
As Declaration of Naught comes into play, name a card.
: Counter target spell with that name.
Every story, even a faerie tale, comes to an end.
Illus. Rob Alexander



Dewdrop Spy
Creature - Faerie Rogue
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.
Illus. Wayne England #30/150 2/2



Disperse
Instant
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.




Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts - on the stolen dreams and rumors they serve her.
Illus. Omar Rayyan #32/150


Fencer Clique
Creature - Faerie Soldier
Flying
: Put Fencer Clique on top of its owner's library.
#33/150 3/2


Floodchaser
Creature - Elemental
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0



Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
2/2



Ink Dissolver
Creature - Merfolk Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
2/1



Inspired Sprite
Creature - Faerie Wizard
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
: Draw a card, then discard a card.
2/2



Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.




Latchkey Faerie
Creature - Faerie Rogue
Flying
Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
Illus. Warren Mahy #39/150 3/1


Merrow Witsniper
Creature - Merfolk Rogue
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1



Mind Spring
Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Illus. Mark Zug


Mothdust Changeling
Creature - Shapeshifter
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
#42/150 1/1



Negate
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no




Nevermaker
Creature - Elemental
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library
Evoke
#44/150 2/3



Notorious Throng
Tribal Sorcery - Rogue
Prowl
Put X 1/1 black Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.




Research the Deep
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.




Sage of Fables
Creature - Merfolk Wizard
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
Illus. Shelly Wan 2/2


Sage's Dousing
Tribal Instant - Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.




Sigil Tracer
Creature - Merfolk Wizard
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/2


Slithermuse
Creature - Elemental
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke
#50/150 3/3



Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk
Merfolk spells and Wizard spells you play cost less to play.
#51/150 1/1


Stream of Unconsciousness
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.




Supreme Exemplar
Creature - Elemental
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
Illus. Mark Tedin #53/150 10/10



Thieves' Fortune
Tribal Instant - Rogue
Prowl (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.




Vendilion Clique
Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Illus. Michael Suftin #55/150 3/1


Waterspout Weavers
Creature - Merfolk Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3



Black (28/2Cool
Auntie's Snitch
Creature - Goblin Rogue
Auntie's Snitch can't block.
Prowl
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1



Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Rebecca Guay #58/150



Blightsoil Druid
Creature - Elf Druid
, Pay 1 life: Add to your mana pool.
Illus. Nils Haam #59/150 1/2



Earwig Squad
Creature - Goblin Rogue
Prowl
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
5/3



Fendeep Summoner
Creature - Treefolk Shaman
: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

3/5



Festercreep
Creature - Elemental
Festercreep comes into play with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
0/0



Frogtosser Banneret
Creature - Goblin Rogue
Haste
Goblin spells and Rogue Spells you play cost less to play.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
Illus. Ralph Horsley #64/150 1/1


Final-Sting Faerie
Creature - Faerie Assassin
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
#65/150 2/2



Maralen of the Mornsong
Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Illiona - the Vendillion clique - on the gravest of tasks.
Illus. Mark Zug 2/3



Mind Shatter
Sorcery
Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Suftin



Moonglove Changeling
Creature - Shapeshifter
Changeling (This card is every creature type at all times.)
: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Illus. Wayne England 2/2



Morsel Theft
Tribal Sorcery - Rogue
Prowl
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
#68/150



Nightshade Schemers
Creature - Faerie Wizard
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Illus. Parente #69/150 3/2



Noggin Whack
Tribal Sorcery - Rogue
Prowl (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. Choose two of them. That player discards those cards.




Offalsnout
Creature - Elemental
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke
#71/150 2/2



Oona's Blackguard
Creature - Faerie Rogue
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Illus. Kev Walker 1/1



Pack's Disdain
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent you control of that type.




Prickly Boggart
Creature - Goblin Rogue
Fear
"Not now chief, I'm in the zone"
1/1



Pulling Teeth
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.




Revive the Fallen
Sorcery
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
#76/150



Scarblade Elite
Creature - Elf Assassin
, Remove an Assassin card in your graveyard from the game: Destroy target creature.
"Rejoyce Eyeblight, in your last hours above the earth, those who bury you will finally make you beautiful."
2/2



Squeaking-Pie Grubfellows
Creature - Goblin Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking-Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
#78/150 3/2



Stenchskipper
Creature - Elemental
Flying
At end of turn, if you don't control a Goblin, sacrifice Stenchskipper.
6/5



Stinkdrinker Bandit
Creature - Goblin Rogue
Prowl
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1



Violet Pall
Tribal Instant - Faerie
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Jeff Miracola #81/150



Warren Weirding
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.





Weed-Pruner Poplar
Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
3/3



Weirding Shaman
Creature - Goblin Shaman
, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
All boggarts have an auntie, but they don't all have a mum.
Illus. Matt Cavotta 2/1



Red (28/2Cool
Boldwyr Heavyweights
Creature - Giant Warrior
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention.
8/8



Boldwyr Intimidator
Creature - Giant Warrior
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
5/5



Borderland Behemoth
Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Illus. Jeper Ejsing #82/150 4/4



Brighthearth Banneret
Creature - Elemental Warrior
Elemental spells and Warrior spells you play cost less to play.
Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature)
1/1



Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3



Fire Juggler
Creature - Goblin Shaman
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
#90/150 2/2



Hostile Realm
Enchantment - Aura
Enchant land.
Enchanted land has ": Target creature can't block this turn."




Kindled Fury
Instant
Target creature get +1/+0 and gains first strike until end of turn.
#92/150



Lightning Crafter
Creature - Goblin Shaman
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
: Lightning Crafter deals 3 damage to target creature or player.
Illus. Dan Scott 3/3



Lunk Errant
Creature - Giant Warrior
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
4/4



Mudbutton Clanger
Creature - Goblin Warrior
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1/1



Pyroclast Consul
Creature - Elemental Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Illus. Christopher Moeller 3/3



Rage Forger
Creature - Elemental Shaman
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Illus. Dominick Domingo 2/2



Release the Ants
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand.




Rivals' Duel
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
#99/150



Roar of the Crowd
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents of that type you control.




Seething Pathblazer
Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Illus. Steve Prescott #101/150 2/2



Sensation Gorger
Creature - Goblin Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it. If you do, each player discards his or her hand and draws four cards.
"More. More. MORE!!"
2/2



Shard Volley
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.

"Let the mountain's teeth pierce our oppressors"




Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until the end of turn for each other attacking creature that shares a creature type with it.




Spitebellows
Creature - Elemental
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1



Stingmoggie
Creature - Elemental
Stingmoggie comes into play with two +1/+1 counters on it.
, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
0/0



Stomping Slabs
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Illus. Alex Horly-Orandelli



Sunflare Shaman
Creature - Elemental Shaman
, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
2/1



Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type at all times)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo 2/2



Titan's Revenge
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Illus. Christopher Moeller



Vengeful Firebrand
Creature - Elemental Warrior
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
: Vengeful Firebrand gets +1/+0 until end of turn.
5/2



War-Spike Changeling
Creature - Shapeshifter
Changeling
: War-Spike Changeling gains first strike until end of turn.

Illus. Mark Poole #112/150 3/3



Green (28/2Cool
Ambassador Oak
Creature - Treefolk Warrior
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
#113/150 3/3



Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you play cost less to play.
1/3



Bramblewood Paragon
Creature - Elf Warrior
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2



Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type at all times)
Protection from Black
: Chameleon Colossus gets +X/+X until end of turn, where X is equal to its power.
Illus. Darrell Riche #116/150 4/4



Cream of the Crop
Enchantment
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
#117/150



Deglamer
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
#118/150



Earthbrawn
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.)
Gremil finally felt in touch with nature - and felt a need to share the experience with others.
Illus. Kev Walker



Elvish Warrior
Creature - Elf Warrior

2/3



Everbark Shaman
Creature - Treefolk Shaman
, Remove a Treefolk card in your graveyard from the game: Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
3/5



Fertilid
Creature - Elemental
Fertilid comes into play with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0



Game-Trail Changeling
Creature - Shapeshifter
Changeling
Trample
#123/150 4/4



Gilt-Leaf Archdruid
Creature - Elf Druid
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Illus. Steve Prescott #124/150 3/3



Greatbow Doyen
Creature - Elf Archer
Other Archer creatures you control get +1/+1.
Whenever an Archer creature you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2/4



Heritage Druid
Creature - Elf Druid
Tap three untapped Elves you control: Add to your mana pool.
1/1



Hunting Triad
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3 - (, Discard this card: put three +1/+1 counters on target creature.)
"Eyeblights are easy to track. Just follow the imperfections."
Illus. Jim Nelson



Leaf-Crowned Elder
Creature - Treefolk Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
Illus. Wayne Reynolds #128/150 3/5



Luminescent Rain
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.




Lys Alana Bowmaster
Creature - Elf Archer
Reach
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
#130/150 2/2



Orchard Warden
Creature - Treefolk Shaman
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.
4/6



Reach of Branches
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.




Recross the Paths
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths into its owner's hand




Reins of the Vinesteed
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
#134/150



Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
Illus. Steve Prescott 3/2



Scapeshift
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.





Unstoppable Ash
Creature - Treefolk Warrior
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Illus. Brian Snoddy #138/150 5/5



Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke
7/7



Winnower Patrol
Creature - Elf Warrior
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
Illus. Eric Fortune #139/150 3/2



Wolf-Skull Shaman
Creature - Elf Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.
A chorus of howls answers his call.
Illus. Jim Murray #140/150 2/2



Colorless (6/6)
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip
#141/150



Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip
#142/150



Door of Destinies
Artifact
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
#143/150



Obsidian Battle-Axe
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip
It's the flint that sparks a warrior's rage.
Illus. Jeff Easley #144/150



Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has ", : This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip
Illus. Jesper Ejsing #145/150



Veteran's Armaments
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip
Illus. Alan Pollack #146/150



Land (4/4)
Murmuring Bosk
Land - Forest
(: Add to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
: Add or to your mana pool. Murmuring Bosk deals 1 damage to you.
#147/150



Mutavault
Land
: Add to your mana pool.
: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Illus. Fred Fields #148/150



Primal Beyond
Land
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

Illus. Mark Tedin #149/150



Rustic Clachan
Land
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
: Add to your mana pool.
Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.)
Illus. Fred Fields #150/150
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