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Shadowmoor Spoiler - Feel Free to Add to it

 
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PostPosted: Thu Mar 27, 2008 8:10 am
Post subject: Shadowmoor Spoiler - Feel Free to Add to it
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See Shadowmoor Card Pictures Here - 5 new cards just added to the slideshow

White

Mistmeadow Skulk
Creature - Kithkin Rogue 1/1
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)

Ballynock Cohort
Creature - Kithkin Soldier 2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

Order of Whiteclay
Creature - Kithkin Cleric 1/4
{untap}: Return target creature card with converted mana cost 3 or less from your graveyard to play.



Black

Company of Cinder
Creature - Elemental */*
Fear
The power and toughness of Company of Cinder are equal to the number of black permanents you control.

Corrupt
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Incremental Loss
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Torture
Enchantment - Aura
Enchant creature: Put a -1/-1 counter on enchanted creature.

Beseech The Queen
??????????????????

Sickle Ripper
??????????????????


Red

Blistering Dieflyn
????????????????

Bogart Arsonist
????????????????


Green

Dramatic Entrance
Instant
You may put a green creature card into play from your hand.

Juvinile Gloomwidow
????????????????


Blue

Flow of Ideas
Sorcery
Draw a card for each Island you control.

Kinscaer Harpoonist
????????????????

Leech Bonder
Creature - Merfolk Soldier 3/3
Leech Bonder comes into play with two -1/-1 counters on it.
U,{Untap}: Move a counter from target creature onto another target creature.




Hybrid

Ashenmoor Warrior
Creature - Elemental Warrior 4/4
Ashenmoor Warrior can't block.

Curse of Chains
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Demigod of Revenge
Creature - Spirit Avatar 5/4
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.

Godhead of Awe
Creature - Spirit Avatar 4/4
Flying
Other creatures are 1/1.

Inkfathom Infiltrator
Creature - Merfolk Rogue 2/1
Inkfathom Infiltrator can't block and is unblockable.

Mothridden Witch
Creature - Goblin Shaman 2/1
RG: Each blocked creature you control gets +1/+0 and gains trample until end of turn.

Rhys the Redeemed
Legendary Creature - Elf Warrior 1/1
2{gw}tap, : Put a 1/1 green and white Elf Warrior creature token into play.
4{gw}{gw}, : For each creature token you control, put a token into play thats a copy of that creature.

Snackkeeper
Creature - Elemental 6/4
Snackkeeper comes into play with two -1-1 counters on it.
Remove a -1-1 counter from Snackkeeper: Add one mana of any color to your mana pool.

Swans of Bryn Argoll
Creature - Bird Spirit 4/3
Flying
If damage would be dealt to Swans of Bryn Argoll, prevent that damage. The controller of the damage's source then draws cards equal to the damage prevented in this way.

Wilt-Leaf Cavaliers
Creature - Elf Knight 3/4
Vigilance

LoamDragger Giant
?????????????

Scar
?????????????

Torpur Dust
?????????????

Turn to Mist
?????????????

Wanderbrine Rootcutter
?????????????



Artifacts

Grim Poppet
Artifact Creature - Scarecrow 4/4
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.

Wingrattle Scarecrow 2/2
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)


Lurebound Scarecrow
Artifact Creature - Scarecrow
????????????????????



Land

20 basic lands

Fire Canopy
Land : Add 1 to your mana pool.
{R/G}, : Add RR ,GG , or GR to your mana pool.

Graven Cairns
Land : Add to your mana pool.
{B/R}, : Add BB, RR, or BR to your mana pool.

Kinscaer Bastion
Land : Add to your mana pool.
{W/U}, : Add WW, UU, or WU to your mana pool.

Mistmeadow Fields
Land : Add to your mana pool.
{W/G}, : Add WW,GG , WG or to your mana pool.

Reflecting Pool
Land : Add to your mana pool one mana of any type that a land you control could produce.

Wanderbrine Ruins
Land : Add to your mana pool.
{U/B}, : Add BB, UU, or BU to your mana pool.

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